var min = 1
var kind = 0
- var tile: nullable Tile = null
-
for x in [0..grid.width[ do
for y in [0..grid.height[ do
var t = grid.grid[x][y]
var l = fs.length
if l == 0 then continue
- tile = t
if n == 0 then
if min == 1 or start.length > l then
start = fs