additional tests for `do catch` structure
[nit.git] / contrib / friendz / src / solver.nit
index 604ac5c..18a8ade 100644 (file)
@@ -106,8 +106,6 @@ redef class Grid
                var min = 1
                var kind = 0
 
-               var tile: nullable Tile = null
-
                for x in [0..grid.width[ do
                        for y in [0..grid.height[ do
                                var t = grid.grid[x][y]
@@ -121,7 +119,6 @@ redef class Grid
                                var l = fs.length
                                if l == 0 then continue
 
-                               tile = t
                                if n == 0 then
                                        if min == 1 or start.length > l then
                                                start = fs