add "\tredef fun start_state do return state_{states.first.cname}"
add "end"
- add "redef class Object"
for s in states do
- add "\tprivate fun state_{s.cname}: LRState{s.cname} do return once new LRState{s.cname}"
+ add "private fun state_{s.cname}: LRState{s.cname} do return once new LRState{s.cname}"
end
for p in gram.prods do
- add "\tprivate fun goto_{p.cname}: Goto_{p.cname} do return once new Goto_{p.cname}"
+ add "private fun goto_{p.cname}: Goto_{p.cname} do return once new Goto_{p.cname}"
end
- add "end"
add "redef class NToken"
for s in states do
abort
end
end
+ # Token to remove as reduction guard to solve S/R conflicts
+ var removed_reduces = new Array[Token]
for t, a in guarded_reduce do
if a.length > 1 then
print "REDUCE/REDUCE Conflict on state {self.number} {self.name} for token {t}:"
for i in a do print "\treduce: {i}"
- else if guarded_shift.has_key(t) then
+ end
+ if guarded_shift.has_key(t) then
var ri = a.first
var confs = new Array[Item]
var ress = new Array[String]
print "Automatic Dangling on state {self.number} {self.name} for token {t}:"
print "\treduce: {ri}"
for r in ress do print r
- guarded_reduce.keys.remove(t)
+ removed_reduces.add t
else
print "SHIFT/REDUCE Conflict on state {self.number} {self.name} for token {t}:"
print "\treduce: {ri}"
for i in guarded_shift[t] do print "\tshift: {i}"
+ removed_reduces.add t
end
end
end
+ for t in removed_reduces do
+ guarded_reduce.keys.remove(t)
+ t.reduces.remove(self)
+ end
end
# Return `i` and all other items of the state that expands, directly or indirectly, to `i`