# limitations under the License.
# Test module for `events.nit`
-module test_events is test_suite
+module test_events is test
import test_helper
import events
class TestGame
super NitrpgTestHelper
+ test
- fun test_add_event do
- var db = load_db("test_add_event")
+ fun test_add_event is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var event1 = new GameEvent(game, "test_kind", new JsonObject)
var event2 = new GameEvent(game, "test_kind", new JsonObject)
game.add_event(event1)
game.add_event(event2)
assert game.load_events.length == 2
- db.drop
end
- fun test_load_event do
- var db = load_db("test_load_event")
+ fun test_load_event is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var event1 = new GameEvent(game, "test_kind", new JsonObject)
var event2 = new GameEvent(game, "test_kind", new JsonObject)
game.add_event(event1)
assert game.load_event(event1.internal_id).kind == "test_kind"
assert game.load_event(event2.internal_id) == null
- db.drop
end
- fun test_load_events do
- var db = load_db("test_load_events")
+ fun test_load_events is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var event1 = new GameEvent(game, "test_kind", new JsonObject)
var event2 = new GameEvent(game, "test_kind", new JsonObject)
var event3 = new GameEvent(game, "test_kind", new JsonObject)
game.add_event(event1)
game.add_event(event2)
- game.db.collection("events").insert(event3.to_json)
+ game.db.collection("events").insert(event3.to_json_object)
var ok = [event1.internal_id, event2.internal_id]
var res = game.load_events
assert res.length == 2
for event in res do assert ok.has(event.internal_id)
- db.drop
end
end
class TestPlayer
super NitrpgTestHelper
+ test
- fun test_add_event do
- var db = load_db("test_add_event")
+ fun test_add_event is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var player1 = new Player(game, "Morriar")
var player2 = new Player(game, "xymus")
player1.add_event(event2)
assert player1.load_events.length == 2
assert player2.load_events.length == 0
- db.drop
end
- fun test_load_event do
- var db = load_db("test_load_event")
+ fun test_load_event is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var player1 = new Player(game, "Morriar")
var player2 = new Player(game, "xymus")
assert player1.load_event(event2.internal_id) == null
assert player2.load_event(event2.internal_id).kind == "test_kind"
assert player2.load_event(event1.internal_id) == null
- db.drop
end
- fun test_load_events do
- var db = load_db("test_load_events")
+ fun test_load_events is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var player1 = new Player(game, "Morriar")
var player2 = new Player(game, "xymus")
assert player2.load_events.length == 1
var ok = [event1.internal_id, event2.internal_id]
for event in player1.load_events do assert ok.has(event.internal_id)
- db.drop
end
end
class TestGameEvent
super NitrpgTestHelper
+ test
- fun test_init do
- var db = load_db("test_init")
+ fun test_init is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var event = new GameEvent(game, "test_kind", new JsonObject)
- assert event.to_json["kind"] == "test_kind"
- db.drop
+ assert event.to_json_object["kind"] == "test_kind"
end
- fun test_init_from_json do
- var db = load_db("test_init_from_json")
+ fun test_init_from_json is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var json = """{
"internal_id": "test_id",
assert event.kind == "test_kind"
assert event.data.to_json == """{"test_field":"test_value"}"""
assert event.time.to_s == "2015-02-05T00:00:00Z"
- db.drop
end
end