# limitations under the License.
# Test module for `listener.nit`
-module test_listener is test_suite
+module test_listener is test
import test_helper
import reactors
private class DummyListener
super NitrpgTestHelper
+ test
var reactors = new Array[GameReactor]
class TestListener
super NitrpgTestHelper
+ test
var generator = new EventsGenerator(api)
var repo: Repo is lazy do return load_repo("Morriar/nit")
- fun test_game_issue_stats do
- var db = load_db("test_game_issue_stats")
+ fun test_game_issue_stats is test do
+ var db = gen_test_db
var l = new DummyListener
l.add_reactor(new StatisticsReactor)
var issue = api.load_issue(repo, 322)
assert issue != null
- l.apply_event(generator.issue_open(issue), db)
+ l.apply_event(generator.issue_open(repo, issue), db)
var game = load_game("Morriar/nit", db)
assert game.stats.overall["issues"] == 1
assert game.stats.overall["issues_open"] == 1
- l.apply_event(generator.issue_close(issue), db)
+ l.apply_event(generator.issue_close(repo, issue), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["issues"] == 1
assert game.stats.overall["issues_open"] == 0
- l.apply_event(generator.issue_reopen(issue), db)
+ l.apply_event(generator.issue_reopen(repo, issue), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["issues"] == 1
assert game.stats.overall["issues_open"] == 1
- db.drop
end
- fun test_player_issue_stats do
- var db = load_db("test_player_issue_stats")
+ fun test_player_issue_stats is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var l = new DummyListener
l.add_reactor(new StatisticsReactor)
var issue = api.load_issue(repo, 322)
assert issue != null
- l.apply_event(generator.issue_open(issue), db)
+ l.apply_event(generator.issue_open(repo, issue), db)
var player = new Player(game, "Morriar")
assert player.stats.overall["issues"] == 1
assert player.stats.overall["issues_open"] == 1
- l.apply_event(generator.issue_close(issue), db)
+ l.apply_event(generator.issue_close(repo, issue), db)
player = new Player(game, "Morriar")
assert player.stats.overall["issues"] == 1
assert player.stats.overall["issues_open"] == 0
- l.apply_event(generator.issue_reopen(issue), db)
+ l.apply_event(generator.issue_reopen(repo, issue), db)
player = new Player(game, "Morriar")
assert player.stats.overall["issues"] == 1
assert player.stats.overall["issues_open"] == 1
- db.drop
end
- fun test_game_pr_stats do
- var db = load_db("test_game_pr_stats")
+ fun test_game_pr_stats is test do
+ var db = gen_test_db
var l = new DummyListener
l.add_reactor(new StatisticsReactor)
var pr = api.load_pull(repo, 275)
assert pr != null
- l.apply_event(generator.pull_open(pr), db)
+ l.apply_event(generator.pull_open(repo, pr), db)
var game = load_game("Morriar/nit", db)
assert game.stats.overall["pulls"] == 1
assert game.stats.overall["pulls_open"] == 1
assert game.stats.overall["commits"] == 0
pr.merged = false
- l.apply_event(generator.pull_close(pr), db)
+ l.apply_event(generator.pull_close(repo, pr), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["pulls"] == 1
assert game.stats.overall["pulls_open"] == 0
assert game.stats.overall["commits"] == 0
- l.apply_event(generator.pull_reopen(pr), db)
+ l.apply_event(generator.pull_reopen(repo, pr), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["pulls"] == 1
assert game.stats.overall["pulls_open"] == 1
assert game.stats.overall["commits"] == 0
pr.merged = true
- l.apply_event(generator.pull_close(pr), db)
+ l.apply_event(generator.pull_close(repo, pr), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["pulls"] == 1
assert game.stats.overall["pulls_open"] == 0
assert game.stats.overall["commits"] == 2
- db.drop
end
- fun test_game_issue_comment_stats do
- var db = load_db("test_game_issue_comment_stats")
+ fun test_game_issue_comment_stats is test do
+ var db = gen_test_db
var l = new DummyListener
l.add_reactor(new StatisticsReactor)
assert comment != null
comment.body = "foo bar"
- l.apply_event(generator.issue_comment_event(issue, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, issue, comment), db)
var game = load_game("Morriar/nit", db)
assert game.stats.overall["comments"] == 1
assert game.stats.overall["reviews"] == 0
comment.body = "foo +1 bar"
- l.apply_event(generator.issue_comment_event(issue, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, issue, comment), db)
game = load_game("Morriar/nit", db)
assert game.stats.overall["comments"] == 2
assert game.stats.overall["reviews"] == 1
- db.drop
end
- fun test_player_pull_reactor do
- var db = load_db("test_player_pull_reactor")
+ fun test_player_pull_reactor is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var l = new DummyListener
l.add_reactor(new PlayerReactor)
var pull = api.load_pull(repo, 275)
assert pull != null
- l.apply_event(generator.pull_open(pull), db)
+ l.apply_event(generator.pull_open(repo, pull), db)
var player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 10
pull.merged = false
- l.apply_event(generator.pull_close(pull), db)
+ l.apply_event(generator.pull_close(repo, pull), db)
player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 0
- l.apply_event(generator.pull_reopen(pull), db)
+ l.apply_event(generator.pull_reopen(repo, pull), db)
player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 10
pull.merged = true
- l.apply_event(generator.pull_close(pull), db)
+ l.apply_event(generator.pull_close(repo, pull), db)
player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 12
- db.drop
end
- fun test_player_review_reactor do
- var db = load_db("test_player_review_reactor")
+ fun test_player_review_reactor is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var l = new DummyListener
l.add_reactor(new PlayerReactor)
# no review in opened issue
pull.state = "open"
comment.body = "foo bar"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
var player = new Player(game, "Morriar")
assert player.stats.overall["nitcoins"] == 0
# review in opened issue
pull.state = "open"
comment.body = "foo +1 bar"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
print player.stats.overall["nitcoins"]
assert player.stats.overall["nitcoins"] == 2
# review in closed issue
pull.state = "closed"
comment.body = "foo +1 bar"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
assert player.stats.overall["nitcoins"] == 2
# review in reopened issue
pull.state = "open"
comment.body = "foo +1 bar"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
assert player.stats.overall["nitcoins"] == 4
- db.drop
end
- fun test_X_issues_achievements do
- var db = load_db("test_X_issues_achievements")
+ fun test_X_issues_achievements is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var l = new DummyListener
l.add_reactor(new StatisticsReactor)
var player = new Player(game, "Morriar")
player.stats["issues"] = i
player.save
- l.apply_event(generator.issue_open(issue), db)
+ l.apply_event(generator.issue_open(repo, issue), db)
assert player.load_achievements.has_key(id)
end
var player = new Player(game, "Morriar")
assert player.stats.overall["nitcoins"] == 1110
- db.drop
end
- fun test_X_pulls_achievements do
- var db = load_db("test_X_pulls_achievements")
+ fun test_X_pulls_achievements is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var l = new DummyListener
l.add_reactor(new StatisticsReactor)
var player = new Player(game, "itch76")
player.stats["pulls"] = i
player.save
- l.apply_event(generator.pull_open(pull), db)
+ l.apply_event(generator.pull_open(repo, pull), db)
assert player.load_achievements.has_key(id)
end
var player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 1110
- db.drop
end
- fun test_X_commits_achievements do
- var db = load_db("test_X_commits_achievements")
+ fun test_X_commits_achievements is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var l = new DummyListener
l.add_reactor(new StatisticsReactor)
var player = new Player(game, "itch76")
player.stats["commits"] = i
player.save
- l.apply_event(generator.pull_close(pull), db)
+ l.apply_event(generator.pull_close(repo, pull), db)
assert player.load_achievements.has_key(id)
end
var player = new Player(game, "itch76")
assert player.stats.overall["nitcoins"] == 11110
- db.drop
end
- fun test_X_comments_achievements do
- var db = load_db("test_X_comments_achievements")
+ fun test_X_comments_achievements is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var l = new DummyListener
l.add_reactor(new StatisticsReactor)
var player = new Player(game, "Morriar")
player.stats["comments"] = i
player.save
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
assert player.load_achievements.has_key(id)
end
var player = new Player(game, "Morriar")
assert player.stats.overall["nitcoins"] == 1110
- db.drop
end
- fun test_issues_achievements do
- var db = load_db("test_issues_achievements")
+ fun test_issues_achievements is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var l = new DummyListener
l.add_reactor(new IssueAboutNitdoc, new IssueAboutFFI)
assert issue != null
issue.title = "nitdoc ffi"
- l.apply_event(generator.issue_open(issue), db)
+ l.apply_event(generator.issue_open(repo, issue), db)
var player = new Player(game, "Morriar")
assert player.load_achievements.has_key("issue_about_nitdoc")
assert player.load_achievements.has_key("issue_about_ffi")
assert player.stats.overall["nitcoins"] == 20
- db.drop
end
- fun test_comments_reactor do
- var db = load_db("test_comments_reactor")
+ fun test_comments_reactor is test do
+ var db = gen_test_db
var game = load_game("Morriar/nit", db)
var l = new DummyListener
l.add_reactor(new PlayerPingGod, new PlayerFirstReview, new PlayerSaysNitcoin)
assert comment != null
comment.body = "@{game.repo.owner.login}"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
var player = new Player(game, "Morriar")
assert player.load_achievements.has_key("player_ping_god")
assert player.stats.overall["nitcoins"] == 50
comment.body = "+1"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
assert player.load_achievements.has_key("player_first_review")
assert player.stats.overall["nitcoins"] == 60
comment.body = "Nitcoins"
- l.apply_event(generator.issue_comment_event(pull, comment), db)
+ l.apply_event(generator.issue_comment_event(repo, pull, comment), db)
player = new Player(game, "Morriar")
assert player.load_achievements.has_key("player_says_nitcoin")
assert player.stats.overall["nitcoins"] == 70
- db.drop
end
end