# Base entities of the depth 3D game framework
module depth_core
-intrude import gamnit::flat
+import gamnit::flat_core
# Visible 3D entity in the game world
#
# Load this model in memory
fun load do end
+ # Errors raised at loading
+ var errors = new Array[Error]
+
# All `LeafModel` composing this model
#
# Usually, there is one `LeafModel` per material.