- # used to check if nodes have been searched in one pathfinding
- var pathfinding_current_evocation: Int = 0
+ # Used to check if nodes have been searched in one pathfinding
+ private var pathfinding_current_evocation: Int = 0
+
+ redef fun core_serialize_to(serializer)
+ do
+ serializer.serialize_attribute("nodes", nodes)
+ serializer.serialize_attribute("links", links)
+ end
+
+ redef init from_deserializer(deserializer)
+ do
+ deserializer.notify_of_creation self
+
+ var nodes = deserializer.deserialize_attribute("nodes", (new GetName[Set[N]]).to_s)
+ if deserializer.deserialize_attribute_missing then
+ deserializer.errors.add new AttributeMissingError(self, "nodes")
+ end
+ if nodes isa Set[N] then self.nodes = nodes
+
+ var links = deserializer.deserialize_attribute("links", (new GetName[Set[L]]).to_s)
+ if deserializer.deserialize_attribute_missing then
+ deserializer.errors.add new AttributeMissingError(self, "links")
+ end
+ if links isa Set[L] then for link in links do add_link link
+ end