world_camera.near = 0.1
# Prepare programs
- var programs = [versatile_program, normals_program, explosion_program, smoke_program: GamnitProgram]
+ var programs = [versatile_program, normals_program, explosion_program, smoke_program, static_program: GamnitProgram]
for program in programs do
program.compile_and_link
var gamnit_error = program.error
end
end
+ frame_core_world_sprites display
+
# Toggle writing to the depth buffer for particles effects
glDepthMask false
for system in particle_systems do system.draw
glDepthMask true
- frame_core_flat display
+ frame_core_ui_sprites display
end
end