Merge: doc: fixed some typos and other misc. corrections
[nit.git] / src / platform / ios.nit
index 0cb1ce0..27979b0 100644 (file)
@@ -32,7 +32,7 @@ private class IOSPlatform
        super Platform
 
        redef fun supports_libunwind do return false
-       redef fun supports_libgc do return false
+       redef fun supports_libgc do return true
        redef fun toolchain(toolcontext, compiler) do return new IOSToolchain(toolcontext, compiler)
 end
 
@@ -53,6 +53,8 @@ private class IOSToolchain
 
        redef fun default_outname do return "{super}.app"
 
+       private var bdwgc_dir: nullable String = null
+
        # Compile C files in `ios_project_root/app_project.name`
        redef fun compile_dir
        do
@@ -66,6 +68,20 @@ private class IOSToolchain
                if ios_project_root.file_exists then ios_project_root.rmdir
                compile_dir.mkdir
 
+               # Download the libgc/bdwgc sources
+               var nit_dir = toolcontext.nit_dir or else "."
+               var share_dir = (nit_dir/"share").realpath
+               if not share_dir.file_exists then
+                       print "iOS project error: Nit share directory not found, please use the environment variable NIT_DIR"
+                       exit 1
+               end
+
+               var bdwgc_dir = "{share_dir}/android-bdwgc/bdwgc"
+               self.bdwgc_dir = bdwgc_dir
+               if not bdwgc_dir.file_exists then
+                       toolcontext.exec_and_check(["{share_dir}/android-bdwgc/setup.sh"], "iOS project error")
+               end
+
                super
        end
 
@@ -101,16 +117,10 @@ private class IOSToolchain
 
                var icons_found = false
 
-               for path in app_files do
-                       var icon_dir = path / "ios" / "AppIcon.appiconset"
-                       if icon_dir.file_exists then
-                               icons_found = true
-
-                               # Prepare the `Assets.xcassets` folder
-                               var target_assets_dir = compile_dir / "Assets.xcassets"
-                               if not target_assets_dir.file_exists then target_assets_dir.mkdir
-
-                               """
+               # Prepare the `Assets.xcassets` folder
+               var target_assets_dir = compile_dir / "Assets.xcassets"
+               if not target_assets_dir.file_exists then target_assets_dir.mkdir
+               """
 {
   "info" : {
        "version" : 1,
@@ -118,13 +128,28 @@ private class IOSToolchain
   }
 }""".write_to_file target_assets_dir / "Contents.json"
 
+               (compile_dir / "assets").mkdir
+
+               for path in app_files do
+
+                       # Icon
+                       var icon_dir = path / "ios" / "AppIcon.appiconset"
+                       if icon_dir.file_exists then
+                               icons_found = true
+
+
                                # copy the res folder to the compile dir
                                icon_dir = icon_dir.realpath
                                toolcontext.exec_and_check(["cp", "-R", icon_dir, target_assets_dir], "iOS project error")
                        end
-               end
 
-               # TODO Register asset files
+                       # Assets
+                       var assets_dir = path / "assets"
+                       if assets_dir.file_exists then
+                               assets_dir = assets_dir.realpath
+                               toolcontext.exec_and_check(["cp", "-r", assets_dir, compile_dir], "iOS project error")
+                       end
+               end
 
                # ---
                # project_folder.xcodeproj (projet meta data)
@@ -142,6 +167,20 @@ private class IOSToolchain
                        pbx.add_file new PbxFile(file.filename.basename)
                end
 
+               # GC
+               if compiler.target_platform.supports_libgc then
+                       var bdwgc_dir = bdwgc_dir
+                       assert bdwgc_dir != null
+
+                       pbx.cflags = "-I '{bdwgc_dir}/include/' -I '{bdwgc_dir}/libatomic_ops/src' -fno-strict-aliasing " +
+                       "-DWITH_LIBGC -DNO_EXECUTE_PERMISSION -DALL_INTERIOR_POINTERS -DGC_NO_THREADS_DISCOVERY -DNO_DYLD_BIND_FULLY_IMAGE " +
+                       "-DGC_DISABLE_INCREMENTAL -DGC_THREADS -DUSE_MMAP -DUSE_MUNMAP -DGC_GCJ_SUPPORT -DJAVA_FINALIZATION "
+
+                       var gc_file = new PbxFile("{bdwgc_dir}/extra/gc.c")
+                       gc_file.cflags = "-Wno-tautological-pointer-compare"
+                       pbx.add_file gc_file
+               end
+
                # Basic storyboard, mainly to have the right screen size
                var launch_screen_storyboard = new LaunchScreenStoryboardTemplate
                launch_screen_storyboard.title = app_project.name