# General image class, will be specialized for each classes
interface Image
super Sized
+
fun destroy is abstract
- #var scale: Float is abstract
# Scale this image when blit
- fun scale: Float is abstract
- fun scale=( v: Float ) is abstract
+ var scale: Float is abstract, writable
- #var blended: Bool is abstract
# Use blending on this image?
- fun blended: Bool is abstract
- fun blended=( v: Bool ) is abstract
+ var blended: Bool is abstract, writable
# Get another image from this one
fun subimage( x, y, w, h: Int ): Image is abstract