var tex_coords = new Array[Float].with_capacity(mesh.texture_coords.length)
for i in [0..mesh.texture_coords.length/2[ do
tex_coords[i*2] = xa + xd * mesh.texture_coords[i*2]
var tex_coords = new Array[Float].with_capacity(mesh.texture_coords.length)
for i in [0..mesh.texture_coords.length/2[ do
tex_coords[i*2] = xa + xd * mesh.texture_coords[i*2]