/* This C header file is generated by NIT to compile modules and programs that requires math. */
-#ifndef math__sep
-#define math__sep
+#ifndef math_3_sep
+#define math_3_sep
#include "kernel._sep.h"
#include <nit_common.h>
#include <math_nit.h>
+#define LOCATE_math "math"
extern const int SFT_math[];
#define COLOR_math___Int___rand SFT_math[0]
#define COLOR_math___Float___sqrt SFT_math[1]
#define COLOR_math___Object___srand SFT_math[15]
typedef val_t (* math___Int___rand_t)(val_t self);
val_t math___Int___rand(val_t self);
+#define LOCATE_math___Int___rand "math::Int::rand"
typedef val_t (* math___Float___sqrt_t)(val_t self);
val_t math___Float___sqrt(val_t self);
+#define LOCATE_math___Float___sqrt "math::Float::sqrt"
typedef val_t (* math___Float___cos_t)(val_t self);
val_t math___Float___cos(val_t self);
+#define LOCATE_math___Float___cos "math::Float::cos"
typedef val_t (* math___Float___sin_t)(val_t self);
val_t math___Float___sin(val_t self);
+#define LOCATE_math___Float___sin "math::Float::sin"
typedef val_t (* math___Float___tan_t)(val_t self);
val_t math___Float___tan(val_t self);
+#define LOCATE_math___Float___tan "math::Float::tan"
typedef val_t (* math___Float___acos_t)(val_t self);
val_t math___Float___acos(val_t self);
+#define LOCATE_math___Float___acos "math::Float::acos"
typedef val_t (* math___Float___asin_t)(val_t self);
val_t math___Float___asin(val_t self);
+#define LOCATE_math___Float___asin "math::Float::asin"
typedef val_t (* math___Float___atan_t)(val_t self);
val_t math___Float___atan(val_t self);
+#define LOCATE_math___Float___atan "math::Float::atan"
typedef val_t (* math___Float___pow_t)(val_t self, val_t param0);
val_t math___Float___pow(val_t self, val_t param0);
+#define LOCATE_math___Float___pow "math::Float::pow"
typedef val_t (* math___Float___log_t)(val_t self);
val_t math___Float___log(val_t self);
+#define LOCATE_math___Float___log "math::Float::log"
typedef val_t (* math___Float___exp_t)(val_t self);
val_t math___Float___exp(val_t self);
+#define LOCATE_math___Float___exp "math::Float::exp"
typedef val_t (* math___Float___rand_t)(val_t self);
val_t math___Float___rand(val_t self);
+#define LOCATE_math___Float___rand "math::Float::rand"
typedef val_t (* math___Object___atan2_t)(val_t self, val_t param0, val_t param1);
val_t math___Object___atan2(val_t self, val_t param0, val_t param1);
+#define LOCATE_math___Object___atan2 "math::Object::atan2"
typedef val_t (* math___Object___pi_t)(val_t self);
val_t math___Object___pi(val_t self);
+#define LOCATE_math___Object___pi "math::Object::pi"
typedef void (* math___Object___srand_from_t)(val_t self, val_t param0);
void math___Object___srand_from(val_t self, val_t param0);
+#define LOCATE_math___Object___srand_from "math::Object::srand_from"
typedef void (* math___Object___srand_t)(val_t self);
void math___Object___srand(val_t self);
+#define LOCATE_math___Object___srand "math::Object::srand"
#endif