else
action_type = parser_action(state, subindex+1)
action_value = parser_action(state, subindex+2)
- high = low -1 # break
+ break
end
end
var node = new Start(null, node2)
return node
end
- if false then break # FIXME remove once unreach loop exits are in c_src
end
- abort # FIXME remove once unreach loop exits are in c_src
end
var _reduce_table: Array[ReduceAction]