# another product.
# This module handle double linked lists
-package list
+module list
import abstract_collection
# Double linked lists.
class List[E]
super Sequence[E]
+
# Access
+
redef fun [](index) do return get_node(index).item
redef fun []=(index, item) do get_node(index).item = item
return nb
end
- redef fun has_key(index) do return get_node(index) != null
+ # Return a list of elements between 'from' and 'to'.
+ fun slice(from: Int, to: Int): List[E] do
+ assert from >= 0 and from < length
+ assert to >= 0 and to < length and from <= to
+ var list = new List[E]
+ while from <= to do
+ list.add(self[from])
+ from += 1
+ end
+ return list
+ end
# Add elements
_head = node
end
- # Append `l' to `self' but clear `l'.
- ##
+ # O(n)
+ redef fun insert(e, i)
+ do
+ var node = get_node(i)
+ if node == null then
+ push(e)
+ return
+ end
+ insert_before(e, node)
+ end
+
+ # Append `l` to `self` but clear `l`.
+ #
# O(1)
fun link(l: List[E])
do
redef fun iterator: ListIterator[E] do return new ListIterator[E](self)
+ redef fun reverse_iterator: ListIterator[E] do return new ListReverseIterator[E](self)
# Build an empty list.
init do end
- # Build a list filled with the items of `coll'.
+ # Build a list filled with the items of `coll`.
init from(coll: Collection[E]) do append(coll)
# The first node of the list
- var _head: nullable ListNode[E]
+ private var head: nullable ListNode[E] = null
# The last node of the list
- var _tail: nullable ListNode[E]
+ private var tail: nullable ListNode[E] = null
- # Get the `i'th node. get `null' otherwise.
+ # Get the `i`th node. get `null` otherwise.
private fun get_node(i: Int): nullable ListNode[E]
do
var n = _head
return n
end
- # get the first node that contains e after 'after', null otherwise
+ # get the first node that contains `e` after 'after', null otherwise
private fun search_node_after(e: E, after: nullable ListNode[E]): nullable ListNode[E]
do
var n = after
super IndexedIterator[E]
redef fun item do return _node.item
+ # Set item `e` at self `index`.
fun item=(e: E) do _node.item = e
redef fun is_ok do return not _node == null
_index += 1
end
- # Build a new iterator from `node'.
- private init(list: List[E])
+ # Build a new iterator for `list`.
+ init
do
- _list = list
- _node = list._head
- _index = 0
+ _node = _list._head
end
# The current list
- var _list: List[E]
+ private var list: List[E]
# The current node of the list
- var _node: nullable ListNode[E]
+ private var node: nullable ListNode[E] = null
# The index of the current node
- redef readable var _index: Int
+ redef var index = 0
# Remove the current item
fun delete
end
end
+private class ListReverseIterator[E]
+ super ListIterator[E]
+
+ redef fun next
+ do
+ _node = _node.prev
+ _index -= 1
+ end
+
+ init
+ do
+ var list = _list
+ _node = list._tail
+ _index = list.length
+ end
+end
+
# Linked nodes that constitute a linked list.
private class ListNode[E]
super Container[E]
- init(i: E)
- do
- item = i
- end
# The next node.
- readable writable var _next: nullable ListNode[E]
+ var next: nullable ListNode[E] = null
# The previous node.
- readable writable var _prev: nullable ListNode[E]
+ var prev: nullable ListNode[E] = null
end