#
# This file is free software, which comes along with NIT. This software is
# distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
-# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. You can modify it is you want, provided this header
# is kept unaltered, and a notification of the changes is added.
# You are allowed to redistribute it and sell it, alone or is a part of
import end # Mark this module is a top level one. (must be only one)
-`{
-#include <errno.h>
-`}
-
###############################################################################
# System Classes #
###############################################################################
# Have `self` and `other` the same value?
#
- # The exact meaning of "same value" is let to the subclasses.
+ # The exact meaning of "same value" is left to the subclasses.
# Implicitly, the default implementation, is `is_same_instance`
fun ==(other: nullable Object): Bool do return self.is_same_instance(other)
# Display class name on stdout (debug only).
# This method MUST not be used by programs, it is here for debugging
# only and can be removed without any notice
- fun output_class_name is intern
+ fun output_class_name is intern
# The hash code of the object.
# Assuming that a == b -> a.hash == b.hash
fun run do main
# Number of the last error
- fun errno: Int is extern `{
- return errno;
- `}
+ fun errno: Int is extern "sys_errno"
end
# Quit the program with a specific return code
type OTHER: Comparable
# Is `self` lesser than `other`?
- fun <(other: OTHER): Bool is abstract
+ fun <(other: OTHER): Bool is abstract
# not `other` < `self`
# Note, the implementation must ensure that: `(x<=y) == (x<y or x==y)`
end
end
+# Something that can be cloned
+#
+# This interface introduces the `clone` method used to duplicate an instance
+# Its specific semantic is left to the subclasses.
+interface Cloneable
+ # Duplicate `self`
+ #
+ # The specific semantic of this method is left to the subclasses;
+ # Especially, if (and how) attributes are cloned (depth vs. shallow).
+ #
+ # As a rule of thumb, the principle of least astonishment should
+ # be used to guide the semantic.
+ #
+ # Note that as the returned clone depends on the semantic,
+ # the `==` method, if redefined, should ensure the equality
+ # between an object and its clone.
+ fun clone: SELF is abstract
+end
+
# A numeric value supporting mathematical operations
interface Numeric
super Comparable
redef fun !=(i) is intern
redef fun output is intern
- redef fun <=(i): Bool is intern
- redef fun <(i): Bool is intern
- redef fun >=(i): Bool is intern
- redef fun >(i): Bool is intern
+ redef fun <=(i) is intern
+ redef fun <(i) is intern
+ redef fun >=(i) is intern
+ redef fun >(i) is intern
redef fun +(i) is intern
redef fun - is intern
# assert 5.lshift(1) == 10
fun lshift(i: Int): Int is intern
+ # alias of `lshift`
+ fun <<(i: Int): Int do return lshift(i)
+
# `i` bits shift fo the right (aka >>)
#
# assert 5.rshift(1) == 2
fun rshift(i: Int): Int is intern
+ # alias of `rshift`
+ fun >>(i: Int): Int do return rshift(i)
+
redef fun to_i do return self
redef fun to_f is intern
redef fun is_between(c, d)
do
- if self < c or d < self then
+ if self < c or d < self then
return false
- else
+ else
return true
end
end
# count digits
while n > 0 do
d += 1
- n = n / b # euclidian division /
+ n = n / b # euclidian division /
end
return d
end
do
return is_lower or is_upper
end
+
+ # Is self a whitespace character?
+ #
+ # These correspond to the "Other" and "Separator" groups of the Unicode.
+ #
+ # In the ASCII encoding, this is those <= to space (0x20) plus delete (0x7F).
+ #
+ # assert 'A'.is_whitespace == false
+ # assert ','.is_whitespace == false
+ # assert ' '.is_whitespace == true
+ # assert '\t'.is_whitespace == true
+ fun is_whitespace: Bool
+ do
+ var i = ascii
+ return i <= 0x20 or i == 0x7F
+ end
end
# Pointer classes are used to manipulate extern C structures.
fun address_is_null: Bool is extern "address_is_null"
# Free the memory pointed by this pointer
- fun free `{ free(recv); `}
+ fun free is extern "free"
end