var images: Array[Image]
end
-# Nit module targeting the MNit framework
-class MnitImageSetSrc
- super ImageSetSrc
-
- redef fun rendering
- do
- # Known array of images
- var arrays_of_images = new Array[String]
-
- # Attributes of the generated class
- var attributes = new Array[String]
-
- # Statements for the generated `load_all` method
- var load_exprs = new Array[String]
-
- # Add images to Nit source file
- for image in images do
- # Adapt coordinates to new top left and scale
- var coordinates = document.coordinates(image)
-
- var nit_name = image.name
- var last_char = nit_name.chars.last
- if last_char.to_s.is_numeric then
- # Array of images
- # TODO support more than 10 images in an array
-
- nit_name = nit_name.substring(0, nit_name.length-1)
- if not arrays_of_images.has(nit_name) then
- # Create class attribute to store Array
- arrays_of_images.add(nit_name)
- attributes.add "\tvar {nit_name} = new Array[Image]\n"
- end
- load_exprs.add "\t\t{nit_name}.add(main_image.subimage({coordinates}))\n"
- else
- # Single image
- attributes.add "\tvar {nit_name}: Image is noinit\n"
- load_exprs.add "\t\t{nit_name} = main_image.subimage({coordinates})\n"
- end
- end
-
- add """
-# File generated by svg_to_png_and_nit, do not modify, redef instead
-
-import mnit::image_set
-
-class {{{document.nit_class_name}}}
- super ImageSet
-
- private var main_image: Image is noinit
-"""
- add_all attributes
- add """
-
- redef fun load_all(app: App)
- do
- main_image = app.load_image(\"images/{{{document.drawing_name}}}.png\")
-"""
- add_all load_exprs
- add """
- end
-end
-"""
- end
-end
-
# Nit module targeting the Gamnit framework
#
# Gamnit's `Texture` already manage the lazy loading, no need to do it here.
var opt_out_src = new OptionString("Path to output source file (folder or file)", "--src", "-s")
var opt_assets = new OptionString("Path to assert dir where to put PNG files", "--assets", "-a")
var opt_scale = new OptionFloat("Apply scaling to exported images (default at 1.0)", 1.0, "--scale", "-x")
-var opt_gamnit = new OptionBool("Target the Gamnit framework (by default it targets Mnit)", "--gamnit", "-g")
+var opt_gamnit = new OptionBool("Target the Gamnit framework (the default, kept for compatibility)", "--gamnit", "-g")
var opt_pow2 = new OptionBool("Round the image size to the next power of 2", "--pow2")
var opt_help = new OptionBool("Print this help message", "--help", "-h")
var version_string = p.read_all
p.wait
p.close
-var version_re = "([0-9]+\).([0-9]+\).[0-9]+".to_re
+var version_re = "([0-9]+)\\.([0-9]+)".to_re
var match = version_string.search(version_re)
assert match != null
var major = match[1]
var document = new Document(drawing_name, scale, min_x, max_x, min_y, max_y)
# Nit class
- var nit_src: ImageSetSrc
- if opt_gamnit.value then
- nit_src = new GamnitImageSetSrc(document, images)
- else
- nit_src = new MnitImageSetSrc(document, images)
- end
+ var nit_src = new GamnitImageSetSrc(document, images)
if not src_path.file_extension == "nit" then
src_path = src_path/drawing_name+".nit"