#
# ~~~nitish
# # Note that you need to specify the path from "assets" folder and the extension
-# var s = app.load_sound("sounds/test_sound.ogg")
-# var m = app.load_music("sounds/test_music.ogg")
+# var s = new Sound("sounds/test_sound.ogg")
+# var m = new Music("sounds/test_music.ogg")
# s.play
# m.play
# ~~~
self.error = new Error("Failed to get file descriptor for " + path)
else
var retval_assets = app.default_soundpool.load_asset_fd_rid(nam)
+ nam.close
if retval_assets == -1 then
self.error = new Error("Failed to load " + path)
else
self.error = new Error("Failed to get file descriptor for " + path)
else
var mp_sound_assets = app.default_mediaplayer.data_source_fd(nam)
+ nam.close
if mp_sound_assets.error != null then
self.error = mp_sound_assets.error
else