nitc/android: set the icon for the APK as expected by the Play Store
[nit.git] / src / compiler / android_platform.nit
index 01bb4a4..b4e3cdf 100644 (file)
@@ -174,19 +174,18 @@ $(call import-module,android/native_app_glue)
     <application
                android:label="@string/app_name"
                android:hasCode="true"
-               android:debuggable="{{{not release}}}">
+               android:debuggable="{{{not release}}}"
+               {{{icon_declaration}}}>
 
         <!-- Our activity is the built-in NativeActivity framework class.
              This will take care of integrating with our NDK code. -->
         <activity android:name="android.app.NativeActivity"
                 android:label="@string/app_name"
-                android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
-                android:configChanges="orientation|keyboardHidden"
-                android:screenOrientation="portrait"
+                {{{project.manifest_activity_attributes.join("\n")}}}
                 {{{icon_declaration}}}>
-            <!-- Tell NativeActivity the name of or .so -->
-            <meta-data android:name=\"{{{app_package}}}\"
-                    android:value=\"{{{app_name}}}\" />
+            <!-- Tell NativeActivity the name of our .so -->
+            <meta-data android:name=\"android.app.lib_name\"
+                    android:value=\"main\" />
             <intent-filter>
                 <action android:name="android.intent.action.MAIN" />
                 <category android:name="android.intent.category.LAUNCHER" />
@@ -236,21 +235,22 @@ $(call import-module,android/native_app_glue)
                        end
                end
 
-               ### copy resources  (for android)
-               # This will be accessed from `android_project_root`
-               var res_dir
+               ### Copy resources and libs where expected by the SDK
+               var project_root
                if compiler.mainmodule.location.file != null then
                        # it is a real file, use "{file}/../res"
-                       res_dir = "{compiler.mainmodule.location.file.filename.dirname}/../res"
+                       project_root = "{compiler.mainmodule.location.file.filename.dirname}/.."
                else
                        # probably used -m, use "."
-                       res_dir = "res"
+                       project_root = "."
                end
+
+               # Android resources folder
+               var res_dir = project_root / "res"
                if res_dir.file_exists then
                        # copy the res folder to .nit_compile
                        res_dir = res_dir.realpath
-                       var target_res_dir = "{android_project_root}"
-                       toolcontext.exec_and_check(["cp", "-R", res_dir, target_res_dir], "Android project error")
+                       toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error")
                end
 
                if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then
@@ -260,6 +260,12 @@ $(call import-module,android/native_app_glue)
     <string name="app_name">{{{app_name}}}</string>
 </resources>""".write_to_file "{dir}/res/values/strings.xml"
                end
+
+               # Android libs folder
+               var libs_dir = project_root / "libs"
+               if libs_dir.file_exists then
+                       toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error")
+               end
        end
 
        redef fun write_makefile(compiler, compile_dir, cfiles)