[1.0, 1.0, 1.0, 1.0])
# Ambient color, always visible
- var ambient_color: Array[Float]
+ var ambient_color: Array[Float] is writable
# Diffuse color when covered by a light source
- var diffuse_color: Array[Float]
+ var diffuse_color: Array[Float] is writable
# Specular color affecting reflections
- var specular_color: Array[Float]
+ var specular_color: Array[Float] is writable
redef fun draw(actor, model)
do