# Dump of the concrete grammar and the transformations
fun pretty: String
do
- var res = new Buffer
+ var res = new FlatBuffer
for p in prods do
if p.spe != null then
res.append("{p.name} \{-> {p.spe.name}\}=\n")
else
res.append("{p.name} =\n")
end
- var last = p.alts.last
+ var last = null
+ if not p.alts.is_empty then p.alts.last
for a in p.alts do
res.append("\t\{{a.name}:\} {a.elems.join(" ")}")
if a.codes == null then a.make_codes
if a == last then res.append(" ;\n") else res.append(" |\n")
end
if p.is_nullable then res.append "\t// is nullable\n"
- if not p.firsts.is_empty then res.append "\t// firsts: {p.firsts.join(" ")}\n"
- if not p.afters.is_empty then res.append "\t// afters: {p.afters.join(" ")}\n"
+ if not p.firsts.is_empty then
+ res.append "\t// firsts:\n"
+ for x in p.firsts do res.append "\t// {x}\n"
+ end
+ if not p.afters.is_empty then
+ res.append "\t// afters:\n"
+ for x in p.afters do res.append "\t// {x}\n"
+ end
end
return res.to_s
end
do
for p in self.prods do
for a in p.alts.to_a do
+ if a.phony then continue
var to_inline = false
for e in a.elems do
if e isa Production and prods.has(e) then to_inline = true
end
pool2.clear
for a2 in e.alts do
+ if a.phony then continue
if a2.codes == null then a2.make_codes
for x in pool do
var name = a.name + "_" + pool2.length.to_s
for p in prods do
if p.is_nullable then continue
for a in p.alts do
+ if a.phony then continue
var nullabl = true
for e in a.elems do
if e isa Token then
for p in prods do
var fs = p.firsts
for a in p.alts do
- for e in a.elems do
+ if a.phony then continue
+ var i = a.first_item
+ loop
+ var e = i.next
+ if e == null then break
if e isa Token then
- if try_add(fs, e) then changed = true
+ if try_add(fs, i) then changed = true
break
else if e isa Production then
for t in e.firsts do
else
abort
end
+ i = i.avance
end
end
end
var changed = false
for p1 in prods do
for a in p1.alts do
+ if a.phony then continue
var p0: nullable Production = null
- for e in a.elems do
+ var i = a.first_item
+ loop
+ var e = i.next
+ if e == null then break
var p = p0
if e isa Production then p0 = e else p0 = null
- if p == null then continue
+ if p == null then
+ i = i.avance
+ continue
+ end
var afs = p.afters
if e isa Token then
- if try_add(afs, e) then changed = true
+ if try_add(afs, i) then changed = true
else if e isa Production then
for t in e.firsts do
if try_add(afs, t) then changed = true
else
abort
end
+ i = i.avance
end
if p0 != null then
var afs = p0.afters
end
# used by `analyse`
- private fun try_add(set: Set[Token], t: Token): Bool
+ private fun try_add(set: Set[Item], t: Item): Bool
do
var res = not set.has(t)
if res then set.add(t)
# Is self transformed to a other production for the AST
# FIXME: cleaup AST
- var spe: nullable Production writable = null
+ var spe: nullable Production = null is writable
# Is self contains only a single alternative (then no need for a abstract production class in the AST)
# FIXME cleanup AST
- var altone writable = false
+ var altone = false is writable
# The cname of the class in the AST
# FIXME: cleanup AST
# Is the production nullable
var is_nullable = false
# The first tokens of the production
- var firsts = new HashSet[Token]
+ var firsts = new HashSet[Item]
# The tokens that may follows the production (as in SLR)
- var afters = new HashSet[Token]
+ var afters = new HashSet[Item]
# Crate a new empty alternative
do
var res = new Array[Item]
for a in alts do
- res.add new Item(a, 0)
+ if a.phony then continue
+ res.add a.first_item
end
return res
end
var prod: Production
# The name of the alternative
- var name: String writable
+ var name: String is writable
# The elements of the alternative
var elems: Array[Element]
+ # The first item of the alternative
+ var first_item = new Item(self, 0)
+
# The name of the elements
var elems_names = new Array[nullable String]
end
# The code for the reduction
- var codes: nullable Array[Code] writable = null
+ var codes: nullable Array[Code] = null is writable
# Is the alternative transformed (ie not in the AST)
- var trans writable = false
+ var trans = false is writable
+
+ # Is the alternative unparsable? (ie not in the automaton)
+ var phony = false is writable
# Imitialize codes with the elements
fun make_codes
res.add "s{s.number} {s.name}\n"
res.add "\tCORE\n"
for i in s.core do
- res.add "\t\t{s.item_to_s(i)}\n"
+ res.add "\t\t{i}\n"
+ if i.next != null then continue
+ for i2 in s.lookahead(i) do
+ res.add "\t\t\t{i2}\n"
+ end
end
res.add "\tOTHER ITEMS\n"
for i in s.items do
if s.core.has(i) then continue
- res.add "\t\t{s.item_to_s(i)}\n"
+ res.add "\t\t{i}\n"
+ if i.next != null then continue
+ for i2 in s.lookahead(i) do
+ res.add "\t\t\t{i2}\n"
+ end
end
res.add "\tTRANSITIONS {s.outs.length}\n"
for t in s.outs do
for s in states do
f.write "s{s.number} [label=\"{s.number} {s.name.escape_to_dot}|"
for i in s.core do
- f.write "{s.item_to_s(i).escape_to_dot}\\l"
+ f.write "{i.to_s.escape_to_dot}\\l"
end
f.write("|")
for i in s.items do
if s.core.has(i) then continue
- f.write "{s.item_to_s(i).escape_to_dot}\\l"
+ f.write "{i.to_s.escape_to_dot}\\l"
end
f.write "\""
if not s.is_lr0 then
end
end
-redef class String
- # escape string used in labels for graphviz
- fun escape_to_dot: String
- do
- return escape_more_to_c("|\{\}")
- end
-end
-
private class Generator
var out = new Array[String]
fun add(s: String) do out.add(s)
end
# SLR lookahead
- fun lookahead(i: Item): Set[Token]
+ fun lookahead(i: Item): Set[Item]
do
return i.alt.prod.afters
end
- fun item_to_s(i: Item): String
- do
- var l = lookahead(i)
- if l.is_empty then return i.to_s
- return "{i} \{ {l.join(" ")} \}"
- end
-
# Set of all reductions
var reduces = new ArraySet[Alternative]
# Set of all shifts
# Set of all goto
var gotos = new ArraySet[Production]
# Reduction guarded by tokens
- var guarded_reduce = new HashMap[Token, Array[Item]]
+ var guarded_reduce = new HashMap[Token, Set[Item]]
# Shitfs guarded by tokens
- var guarded_shift = new HashMap[Token, Array[Item]]
+ var guarded_shift = new HashMap[Token, Set[Item]]
# Does the state need a guard to perform an action?
fun need_guard: Bool do return not shifts.is_empty or reduces.length > 1
var n = i.next
if n == null then
reduces.add(i.alt)
- for t in lookahead(i) do
+ for i2 in lookahead(i) do
+ var t = i2.next
+ assert t isa Token
t.reduces.add(self)
- if guarded_reduce.has_key(t) then
- guarded_reduce[t].add(i)
- else
- guarded_reduce[t] = [i]
+ if not guarded_reduce.has_key(t) then
+ guarded_reduce[t] = new ArraySet[Item]
end
+ guarded_reduce[t].add(i)
end
else if n isa Token then
shifts.add(n)
n.shifts.add(self)
- if guarded_shift.has_key(n) then
- guarded_shift[n].add(i)
- else
- guarded_shift[n] = [i]
+ if not guarded_shift.has_key(n) then
+ guarded_shift[n] = new ArraySet[Item]
end
+ guarded_shift[n].add(i)
else if n isa Production then
gotos.add(n)
n.gotos.add(self)
for t, a in guarded_reduce do
if a.length > 1 then
print "REDUCE/REDUCE Conflict on state {self.number} {self.name} for token {t}:"
- for i in a do print "\t{i}"
+ for i in a do print "\treduce: {i}"
else if guarded_shift.has_key(t) then
- print "SHIFT/REDUCE Conflict on state {self.number} {self.name} for token {t}:"
- for i in a do print "\t{i}"
- for i in guarded_shift[t] do print "\t{i}"
+ var ri = a.first
+ var confs = new Array[Item]
+ var ress = new Array[String]
+ var g = guarded_shift[t]
+ for si in lookahead(ri) do
+ if si.next != t then continue
+ if not g.has(si) then
+ confs.add(si)
+ continue
+ end
+ var p = ri.alt.prod
+ var csi: nullable Item = null
+ for bsi in back_expand(si) do
+ if bsi.alt.prod == p then
+ csi = bsi
+ break
+ end
+ end
+ if csi == null then
+ confs.add(si)
+ continue
+ end
+ ress.add "\tshift: {si}"
+ if si != csi then
+ ress.add "\tcore shift: {csi}"
+ end
+ end
+ if confs.is_empty then
+ print "Automatic Dangling on state {self.number} {self.name} for token {t}:"
+ print "\treduce: {ri}"
+ for r in ress do print r
+ guarded_reduce.keys.remove(t)
+ else
+ print "SHIFT/REDUCE Conflict on state {self.number} {self.name} for token {t}:"
+ print "\treduce: {ri}"
+ for i in guarded_shift[t] do print "\tshift: {i}"
+ end
end
end
end
+
+ # Return `i` and all other items of the state that expands, directly or undirectly, to `i`
+ fun back_expand(i: Item): Set[Item]
+ do
+ var res = new ArraySet[Item]
+ var todo = [i]
+ res.add(i)
+ while not todo.is_empty do
+ var x = todo.pop
+ if x.pos > 0 then continue
+ var p = x.alt.prod
+ for y in items do
+ if y.next != p then continue
+ if res.has(y) then continue
+ res.add(y)
+ todo.add(y)
+ end
+ end
+ return res
+ end
end
# A transition in a LR automaton
redef fun to_s
do
- var b = new Buffer
+ var b = new FlatBuffer
b.append("{alt.prod.name}::{alt.name}=")
for i in [0..alt.elems.length[
do
res.add(e)
break
else if e isa Production then
- res.add_all(e.firsts)
+ #res.add_all(e.firsts)
if not e.is_nullable then break
end
p += 1