var native = native_float_array
if native == null or array.length > native.length then
- if native != null then native.destroy
+ if native != null then native.finalize
native = new GLfloatArray.from(array)
self.native_float_array = native
else
do
if deleted then return
- glDeleteProgram gl_program.as(not null)
+ var gl_program = gl_program
+ if gl_program != null then glDeleteProgram gl_program
+
deleted = true
end
end
# Overwrite this matrix with the identity matrix
fun set_identity
do
- for i in 4.times do
- for j in 4.times do
+ for i in [0..4[ do
+ for j in [0..4[ do
matrix_set(i, j, if i == j then 1.0 else 0.0)
end
end
# Copy content of this matrix to a `NativeGLfloatArray`
fun fill_native(native: NativeGLfloatArray)
do
- for i in width.times do
- for j in height.times do
+ for i in [0..width[ do
+ for j in [0..height[ do
native.matrix_set(i, j, self[i, j])
end
end