# Game logic on the client
class ThinGame
- # Game tick when `self` should act.
+ # Current game tick
#
# Default is 0.
- var tick: Int = 0 is protected writable
+ var tick: Int = 0 is writable
end
# Game turn on the client
class ThinGameTurn[G: ThinGame]
- # Game tick when `self` should act.
+ # Game tick when happened this turn
var tick: Int is protected writable
# Game events occurred for `self`.