abstract class Texture
# Prepare a texture located at `path` within the `assets` folder
- new (path: Text) do return new GamnitAssetTexture(path.to_s)
+ new (path: Text) do return new TextureAsset(path.to_s)
# Root texture of which `self` is derived
fun root: GamnitRootTexture is abstract
end
# Texture loaded from the assets folder
-class GamnitAssetTexture
+class TextureAsset
super GamnitRootTexture
# Path to this texture within the `assets` folder