# OpenGL ES1 general support (most of it)
module opengles1 is pkgconfig("glesv1_cm", "egl")
-import mnit_display
+import mnit::display
in "C header" `{
#include <EGL/egl.h>
init do extern_init
fun midway_init( format: Int ) do end
- fun extern_init: Bool is extern import midway_init `{
+ fun extern_init: Bool import midway_init `{
/* initialize OpenGL ES and EGL */
const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_NONE
};
- EGLint w, h, dummy, format;
+ EGLint w, h, format;
EGLint numConfigs;
EGLConfig config;
EGLSurface surface;
return 0;
`}
- fun close is extern `{
+ fun close `{
if ( mnit_display != EGL_NO_DISPLAY) {
eglMakeCurrent( mnit_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if ( mnit_context != EGL_NO_CONTEXT) {
mnit_surface = EGL_NO_SURFACE;
`}
- redef fun begin is extern `{
+ redef fun begin `{
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
`}
- redef fun width: Int is extern `{
+ redef fun width: Int `{
return mnit_width;
`}
- redef fun height: Int is extern `{
+ redef fun height: Int `{
return mnit_height;
`}
- redef fun finish is extern `{
+ redef fun finish `{
eglSwapBuffers( mnit_display, mnit_surface );
`}
- redef fun set_viewport( x, y, w, h ) is extern `{
+ redef fun set_viewport( x, y, w, h ) `{
glLoadIdentity();
glViewport(0,0, mnit_width, mnit_height );
glMatrixMode(GL_PROJECTION);
}
`}
- redef fun clear( r, g, b: Float ) is extern `{
+ redef fun clear( r, g, b: Float ) `{
glClearColor( r, g, b, 1.0 );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
`}
- fun clear_alpha( r, g, b, a: Float ) is extern `{
+ fun clear_alpha( r, g, b, a: Float ) `{
glClearColor( r, g, b, a );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
`}
extern class Opengles1Image in "C" `{struct mnit_opengles_Texture *`}
super Image
- redef fun destroy is extern `{ free( self ); `}
+ redef fun destroy `{ free( self ); `}
- redef fun width: Int is extern `{ return self->width; `}
- redef fun height: Int is extern `{ return self->height; `}
+ redef fun width: Int `{ return self->width; `}
+ redef fun height: Int `{ return self->height; `}
fun center_x: Int `{ return self->center_x; `}
fun center_y: Int `{ return self->center_y; `}
- redef fun scale=( v: Float ) is extern `{
+ redef fun scale=( v: Float ) `{
self->scale = v;
self->center_x = v*self->width/2;
self->center_y = v*self->height/2;
`}
- redef fun scale: Float is extern `{ return self->scale; `}
+ redef fun scale: Float `{ return self->scale; `}
- redef fun blended=( v: Bool ) is extern `{ self->blended = v; `}
- redef fun blended: Bool is extern `{ return self->blended; `}
+ redef fun blended=( v: Bool ) `{ self->blended = v; `}
+ redef fun blended: Bool `{ return self->blended; `}
# inherits scale and blend from source
- redef fun subimage( x, y, w, h: Int ): Image is extern import Opengles1Image.as( Image ) `{
+ redef fun subimage( x, y, w, h: Int ): Image import Opengles1Image.as( Image ) `{
struct mnit_opengles_Texture* image =
malloc( sizeof( struct mnit_opengles_Texture ) );