# See the License for the specific language governing permissions and
# limitations under the License.
-# EGL is an interface between the rendering APIs OpenGL, OpenGL ES, etc.
-# and the native windowing system.
+# Interface between rendering APIs (OpenGL, OpenGL ES, etc.) and the native windowing system.
#
# Most services of this module are a direct wrapper of the underlying
# C library. If a method or class is not documented in Nit, refer to
fun egl_bind_opengl_api: Bool `{ return eglBindAPI(EGL_OPENGL_API); `}
fun egl_bind_opengl_es_api: Bool `{ return eglBindAPI(EGL_OPENGL_ES_API); `}
fun egl_bind_openvg_api: Bool `{ return eglBindAPI(EGL_OPENVG_API); `}
+
+# Handle to the default display to use with EGL
+fun egl_default_display: Pointer `{ return EGL_DEFAULT_DISPLAY; `}