import glesv2
import egl
-import mnit_linux::sdl
+import sdl
import x11
if "NIT_TESTING".environ == "true" then exit(0)
gl.clear((new GLBuffer).color)
program.use
vertex_array.enable
- vertex_array.draw_arrays_triangles
+ glDrawArrays(new GLDrawMode.triangles, 0, 3)
egl_display.swap_buffers(surface)
end