# If using a texture, set `texture_coords`
program.tex_coord.array_enabled = sample_used_texture != null
if sample_used_texture != null then
- if sample_used_texture isa GamnitRootTexture then
+ if sample_used_texture isa RootTexture then
# Coordinates are directly valid
program.tex_coord.array(mesh.texture_coords, 2)
else