fun instance=(value: Instance) is light_ffi `{ self->value_Pointer = value; `}
# The `CString` held by this cell
fun instance=(value: Instance) is light_ffi `{ self->value_Pointer = value; `}
# The `CString` held by this cell
else if name == "Float" then
return v.float_instance(self.float)
else if name == "CString" then
else if name == "Float" then
return v.float_instance(self.float)
else if name == "CString" then
v.init_instance_primitive instance
return instance
else if static_type isa MClassType and static_type.mclass.kind == extern_kind then
v.init_instance_primitive instance
return instance
else if static_type isa MClassType and static_type.mclass.kind == extern_kind then