# Draw all elements of `actors` and then call `frame_core_flat`
protected fun frame_core_depth(display: GamnitDisplay)
do
+ frame_core_dynamic_resolution_before display
+
# Update cameras on both our programs
versatile_program.use
versatile_program.mvp.uniform world_camera.mvp_matrix
frame_core_ui_sprites display
perfs["gamnit depth ui_sprites"].add frame_core_depth_clock.lapse
+
+ frame_core_dynamic_resolution_after display
end
private var frame_core_depth_clock = new Clock