module libevent is pkgconfig("libevent")
in "C header" `{
- #include <sys/stat.h>
- #include <sys/types.h>
- #include <fcntl.h>
- #include <errno.h>
- #include <string.h>
- #include <sys/socket.h>
-
#include <event2/listener.h>
#include <event2/bufferevent.h>
#include <event2/buffer.h>
`}
in "C" `{
+ #include <sys/stat.h>
+ #include <sys/types.h>
+ #include <fcntl.h>
+ #include <errno.h>
+ #include <string.h>
+
+ #include <sys/socket.h>
+ #include <arpa/inet.h>
+ #include <netinet/in.h>
+ #include <netinet/ip.h>
// Protect callbacks for compatibility with light FFI
#ifdef Connection_decr_ref
-
// Callback forwarded to 'Connection.write_callback'
static void c_write_cb(struct bufferevent *bev, Connection ctx) {
Connection_write_callback(ctx);
// Callback forwarded to 'ConnectionFactory.accept_connection'
static void accept_connection_cb(struct evconnlistener *listener, evutil_socket_t fd,
- struct sockaddr *address, int socklen, ConnectionFactory ctx)
+ struct sockaddr *addrin, int socklen, ConnectionFactory ctx)
{
- ConnectionFactory_accept_connection(ctx, listener, fd, address, socklen);
+ ConnectionFactory_accept_connection(ctx, listener, fd, addrin, socklen);
}
#endif
redef fun close
do
if closed then return
- var success = native_buffer_event.destroy
- close_requested = true
- closed = success
+
+ var i = native_buffer_event.input_buffer
+ var o = native_buffer_event.output_buffer
+ if i.length > 0 or o.length > 0 then
+ close_requested = true
+ else
+ force_close
+ end
+ end
+
+ # Force closing this connection and freeing `native_buffer_event`
+ fun force_close
+ do
+ if closed then return
+
+ native_buffer_event.free
+ closed = true
end
# Callback method on a write event
fun event_callback(events: Int): Bool
do
if events & bev_event_error != 0 or events & bev_event_eof != 0 then
- if events & bev_event_error != 0 then print_error "Error from bufferevent"
- close
+ if events & bev_event_error != 0 then
+ var sock_err = evutil_socket_error
+ # Ignore some normal errors and print the others for debugging
+ if sock_err == 110 then
+ # Connection timed out (ETIMEDOUT)
+ else if sock_err == 104 then
+ # Connection reset by peer (ECONNRESET)
+ else
+ print_error "libevent error event: {evutil_socket_error_to_string(sock_err)} ({sock_err})"
+ end
+ end
+ force_close
return true
end
redef fun write(str)
do
if close_requested then return
- native_buffer_event.write(str.to_cstring, str.bytelen)
+ native_buffer_event.write(str.to_cstring, str.byte_length)
end
redef fun write_byte(byte)
# connect operation finished.
fun bev_event_connected: Int `{ return BEV_EVENT_CONNECTED; `}
+# Global error code for the last socket operation on the calling thread
+#
+# Not idempotent on all platforms.
+fun evutil_socket_error: Int `{
+ return EVUTIL_SOCKET_ERROR();
+`}
+
+# Convert an error code from `evutil_socket_error` to a string
+fun evutil_socket_error_to_string(error_code: Int): NativeString `{
+ return evutil_socket_error_to_string(error_code);
+`}
+
# ---
# Options that can be specified when creating a `NativeBufferEvent`
return bufferevent_write(self, &byt, 1);
`}
- # Check if we have anything left in our buffers. If so, we set our connection to be closed
- # on a callback. Otherwise we close it and free it right away.
- fun destroy: Bool `{
- struct evbuffer* out = bufferevent_get_output(self);
- struct evbuffer* in = bufferevent_get_input(self);
- if(evbuffer_get_length(in) > 0 || evbuffer_get_length(out) > 0) {
- return 0;
- } else {
- bufferevent_free(self);
- return 1;
- }
- `}
+ redef fun free `{ bufferevent_free(self); `}
# The output buffer associated to `self`
fun output_buffer: OutputNativeEvBuffer `{ return bufferevent_get_output(self); `}
# Callback method on listening error
fun error_callback do
- var cstr = socket_error
- sys.stderr.write "libevent error: '{cstr}'"
+ var cstr = evutil_socket_error_to_string(evutil_socket_error)
+ print_error "libevent error: '{cstr}'"
end
-
- # Error with sockets
- fun socket_error: NativeString `{
- // TODO move to Nit and maybe NativeEventBase
- int err = EVUTIL_SOCKET_ERROR();
- return evutil_socket_error_to_string(err);
- `}
end
# Factory to listen on sockets and create new `Connection`
# Accept a connection on `listener`
#
# By default, it creates a new NativeBufferEvent and calls `spawn_connection`.
- fun accept_connection(listener: ConnectionListener, fd: Int, address: Pointer, socklen: Int)
+ fun accept_connection(listener: ConnectionListener, fd: Int, addrin: Pointer, socklen: Int)
do
var base = listener.base
var bev = new NativeBufferEvent.socket(base, fd, bev_opt_close_on_free)
- var conn = spawn_connection(bev)
+
+ # Human representation of remote client address
+ var addr_len = 46 # Longest possible IPv6 address + null byte
+ var addr_buf = new NativeString(addr_len)
+ addr_buf = addrin_to_address(addrin, addr_buf, addr_len)
+ var addr = if addr_buf.address_is_null then
+ "Unknown address"
+ else addr_buf.to_s
+
+ var conn = spawn_connection(bev, addr)
bev.enable ev_read|ev_write
bev.setcb conn
end
# Create a new `Connection` object for `buffer_event`
- fun spawn_connection(buffer_event: NativeBufferEvent): Connection
+ fun spawn_connection(buffer_event: NativeBufferEvent, address: String): Connection
do
return new Connection(buffer_event)
end
end
return listener
end
+
+ # Put string representation of source `address` into `buf`
+ private fun addrin_to_address(address: Pointer, buf: NativeString, buf_len: Int): NativeString `{
+ struct sockaddr *addrin = (struct sockaddr*)address;
+
+ if (addrin->sa_family == AF_INET) {
+ struct in_addr *src = &((struct sockaddr_in*)addrin)->sin_addr;
+ return (char *)inet_ntop(addrin->sa_family, src, buf, buf_len);
+ }
+ else if (addrin->sa_family == AF_INET6) {
+ struct in6_addr *src = &((struct sockaddr_in6*)addrin)->sin6_addr;
+ return (char *)inet_ntop(addrin->sa_family, src, buf, buf_len);
+ }
+ return NULL;
+ `}
end