# Coordinates on the texture per vertex
var texture_coords = new Array[Float] is lazy, writable
+ # `GLDrawMode` used to display this mesh, defaults to `gl_TRIANGLES`
+ fun draw_mode: GLDrawMode do return gl_TRIANGLES
+
# Create an UV sphere of `radius` with `n_meridians` and `n_parallels`
init uv_sphere(radius: Float, n_meridians, n_parallels: Int)
do