fun height: Int is abstract
# Aspect ratio of the screen, `width / height`
- var aspect_ratio: Float is lazy do return width.to_f / height.to_f
+ fun aspect_ratio: Float do return width.to_f / height.to_f
# Is the cursor locked et the center of the screen?
var lock_cursor = false is writable
#
# The implementation varies per platform.
fun feed_events do end
+
+ # Extensions to OpenGL ES 2.0 supported by the current configuration
+ var gl_extensions: Array[String] is lazy do return glGetString(gl_EXTENSIONS).split(' ')
end