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src/doc: introduce option --no-render in HTML phase.
[nit.git]
/
lib
/
sdl.nit
diff --git
a/lib/sdl.nit
b/lib/sdl.nit
index
858e9b3
..
3bbabb5
100644
(file)
--- a/
lib/sdl.nit
+++ b/
lib/sdl.nit
@@
-14,13
+14,13
@@
# See the License for the specific language governing permissions and
# limitations under the License.
# See the License for the specific language governing permissions and
# limitations under the License.
-# SDL display support (used in Linux for windows and inputes only)
+# Simple DirectMedia Layer
module sdl is
cflags exec("sdl-config", "--cflags")
ldflags(exec("sdl-config", "--libs"), "-lSDL_image -lSDL_ttf")
end
module sdl is
cflags exec("sdl-config", "--cflags")
ldflags(exec("sdl-config", "--libs"), "-lSDL_image -lSDL_ttf")
end
-import mnit_display
+import mnit::display
import c
in "C header" `{
import c
in "C header" `{
@@
-255,8
+255,8
@@
extern class SDLImage
# Returns a reference to the pixels of the texture
fun pixels: NativeCByteArray `{ return self->pixels; `}
# Returns a reference to the pixels of the texture
fun pixels: NativeCByteArray `{ return self->pixels; `}
- # Does this texture has an alpha mask?
- fun amask: Bool `{ return self->format->Amask; `}
+ # Mask for the alpha value of each pixel
+ fun amask: Int `{ return self->format->Amask; `}
end
# A simple rectangle
end
# A simple rectangle