# See the License for the specific language governing permissions and
# limitations under the License.
-# SDL display support (used in Linux for windows and inputes only)
+# Simple DirectMedia Layer
module sdl is
cflags exec("sdl-config", "--cflags")
ldflags(exec("sdl-config", "--libs"), "-lSDL_image -lSDL_ttf")
end
-import mnit_display
+import mnit::display
import c
in "C header" `{
# Returns a reference to the pixels of the texture
fun pixels: NativeCByteArray `{ return self->pixels; `}
- # Does this texture has an alpha mask?
- fun amask: Bool `{ return self->format->Amask; `}
+ # Mask for the alpha value of each pixel
+ fun amask: Int `{ return self->format->Amask; `}
end
# A simple rectangle
super PointerEvent
super SDLInputEvent
- redef var x: Float
- redef var y: Float
+ redef var x
+ redef var y
- private init (x, y: Float)
- do
- self.x = x
- self.y = y
- end
+ redef fun is_move do return false
end
# MouseButtonEvent used to get information when a button is pressed/depressed
var button: Int
redef var pressed
- redef fun depressed do return not pressed
# Is this event raised by the left button?
fun is_left_button: Bool do return button == 1
var rel_y: Float
redef var pressed
- redef fun depressed do return not pressed
+
+ redef fun is_move do return true
init (x, y, rel_x, rel_y: Float, pressed: Bool)
do