# so we need to add it back. That's why Nit's `args` is smaller than in C.
private fun register_args(program_name: NativeString, argc: Int,
argv: Sequence[String]) import Sequence[String].[], String.to_cstring in "ObjC" `{
- app_nit_ios_argc = argc+1;
+ app_nit_ios_argc = (int)(argc+1);
// TODO copy or pin the strings when needed
app_nit_ios_argv = malloc(argc * sizeof(char*));
# The application just launched but is not yet displayed to the user
#
# Redef this method to customize the behavior.
- fun did_finish_launching_with_options: Bool do return true
+ fun did_finish_launching_with_options: Bool
+ do
+ on_create
+ on_restore_state
+ return true
+ end
# The application is about to move from active to inactive state
#
# Redef this method to pause ongoing tasks, disable timers, and
# throttle down OpenGL ES frame rates. Games should use this
# method to pause.
- fun will_resign_active do end
+ fun will_resign_active do on_pause
# The application just left foreground it can be suspended at any time
#
#
# If your application supports background execution, this method
# is called instead of `will_terminate` when the user quits.
- fun did_enter_background do end
+ fun did_enter_background
+ do
+ on_save_state
+ on_stop
+ end
# The application will enter the foreground
#
# Called as part of the transition from the background to the
# inactive state.
#
- # Redef to und changes made on entering the background.
- fun will_enter_foreground do end
+ # Redef to undo changes made on entering the background.
+ fun will_enter_foreground do on_start
# The application just became active
#
# Redef to restart any tasks that were paused (or not yet started) while
# the application was inactive. If the application was previously
# in the background, optionally refresh the user interface.
- fun did_become_active do end
+ fun did_become_active do on_resume
- # The application is about to terminate (not suspended)
+ # The application is about to terminate (from a state other than suspended)
#
# Redef to save data if appropriate.
- fun will_terminate do end
+ fun will_terminate
+ do
+ # Usually a forced termination by the system
+ on_save_state
+ on_pause
+ on_stop
+ on_destroy
+ end
end
app.register_args(program_name.to_cstring, args.length, args)