*: remove newly superfluous static types on attributes
[nit.git] / contrib / tinks / src / client / client3d.nit
index b37fc69..4f63709 100644 (file)
@@ -23,8 +23,6 @@ module client3d is
 end
 
 import gamnit::depth
-import gamnit::keys
-import app::audio
 
 import base
 
@@ -43,23 +41,23 @@ redef class App
        # Models
 
        # Models of rocks
-       var models_rock = new Array[Model].with_items(
+       var models_rock = [
                new Model("models/Tall_Rock_1_01.obj"),
                new Model("models/Tall_Rock_2_01.obj"),
                new Model("models/Tall_Rock_3_01.obj"),
-               new Model("models/Tall_Rock_4_01.obj"))
+               new Model("models/Tall_Rock_4_01.obj")]
 
        # Models of trees
-       var models_tree = new Array[Model].with_items(
+       var models_tree = [
                new Model("models/Oak_Dark_01.obj"),
                new Model("models/Oak_Green_01.obj"),
                new Model("models/Large_Oak_Dark_01.obj"),
-               new Model("models/Large_Oak_Green_01.obj"))
+               new Model("models/Large_Oak_Green_01.obj")]
 
        # Models of the debris left by a destroyed tank
-       var models_debris = new Array[Model].with_items(
+       var models_debris = [
                new Model("models/debris0.obj"),
-               new Model("models/debris1.obj"))
+               new Model("models/debris1.obj")]
 
        # Model the health pickup
        var model_health = new Model("models/health.obj")