lib/popcorn: to_json accept serialization parameters
[nit.git] / lib / android / audio.nit
index a8d0afe..19fac5a 100644 (file)
@@ -152,6 +152,13 @@ private extern class NativeMediaPlayer in "Java" `{ android.media.MediaPlayer `}
                }
        `}
        fun reset in "Java" `{ self.reset(); `}
+
+       # HACK for bug #845
+       redef fun new_global_ref import sys, Sys.jni_env `{
+               Sys sys = NativeMediaPlayer_sys(self);
+               JNIEnv *env = Sys_jni_env(sys);
+               return (*env)->NewGlobalRef(env, self);
+       `}
 end
 
 # Sound Pool from Java, used to play sounds simultaneously
@@ -203,6 +210,13 @@ private extern class NativeSoundPool in "Java" `{ android.media.SoundPool `}
        fun stop(stream_id: Int) in "Java" `{ self.stop((int)stream_id); `}
        fun unload(sound_id: Int): Bool in "Java" `{ return self.unload((int)sound_id); `}
        fun release in "Java" `{ self.release(); `}
+
+       # HACK for bug #845
+       redef fun new_global_ref import sys, Sys.jni_env `{
+               Sys sys = NativeSoundPool_sys(self);
+               JNIEnv *env = Sys_jni_env(sys);
+               return (*env)->NewGlobalRef(env, self);
+       `}
 end
 
 
@@ -238,7 +252,7 @@ class SoundPool
        # Stream priority
        private var priority = 1
 
-       init do self.nsoundpool = new NativeSoundPool(max_streams, stream_type, src_quality)
+       init do self.nsoundpool = (new NativeSoundPool(max_streams, stream_type, src_quality)).new_global_ref
 
        # Load the sound from an asset file descriptor
        # this function is for advanced use
@@ -364,7 +378,7 @@ class MediaPlayer
 
        # Create a new MediaPlayer, but no sound is attached, you'll need
        # to use `load_sound` before using it
-       init do self.nmedia_player = new NativeMediaPlayer
+       init do self.nmedia_player = (new NativeMediaPlayer).new_global_ref
 
        # Init the mediaplayer with a sound resource id
        init from_id(context: NativeActivity, id: Int) do
@@ -656,14 +670,14 @@ redef class App
        var default_soundpool: SoundPool is lazy do return new SoundPool
 
        # Get the native audio manager
-       private fun audio_manager: NativeAudioManager import native_activity in "Java" `{
-               return (AudioManager)App_native_activity(self).getSystemService(Context.AUDIO_SERVICE);
+       private fun audio_manager(native_activity: NativeContext): NativeAudioManager in "Java" `{
+               return (AudioManager)native_activity.getSystemService(Context.AUDIO_SERVICE);
        `}
 
        # Sets the stream of the app to STREAM_MUSIC.
        # STREAM_MUSIC is the default stream used by android apps.
-       private fun manage_audio_stream import native_activity in "Java" `{
-               App_native_activity(self).setVolumeControlStream(AudioManager.STREAM_MUSIC);
+       private fun manage_audio_stream(native_activity: NativeActivity) in "Java" `{
+               native_activity.setVolumeControlStream(AudioManager.STREAM_MUSIC);
        `}
 
        # Same as `load_sound` but load the sound from the `res/raw` folder
@@ -688,18 +702,18 @@ redef class App
                                s.paused = false
                        end
                end
-               audio_manager.abandon_audio_focus
+               audio_manager(native_activity).abandon_audio_focus
        end
 
        redef fun on_create do
                super
-               audio_manager.request_audio_focus
-               manage_audio_stream
+               audio_manager(native_activity).request_audio_focus
+               manage_audio_stream native_activity
        end
 
        redef fun on_resume do
                super
-               audio_manager.request_audio_focus
+               audio_manager(native_activity).request_audio_focus
                for s in sounds do
                        # Resumes only the sounds paused by the App
                        if not s.paused then s.resume