import java
import java::io
import assets_and_resources
+import native_app_glue # FIXME update this module to use nit_activity
import app::audio
in "Java" `{
# Current audio mode.
# ( MODE_NORMAL = 0, MODE_RINGTONE = 1, MODE_IN_CALL = 2 or MODE_IN_COMMUNICATION = 3 )
- fun mode: Int in "Java" `{ return recv.getMode(); `}
+ fun mode: Int in "Java" `{ return self.getMode(); `}
# Sets the audio mode.
# ( MODE_NORMAL = 0, MODE_RINGTONE = 1, MODE_IN_CALL = 2 or MODE_IN_COMMUNICATION = 3 )
- fun mode=(i: Int) in "Java" `{ recv.setMode((int)i); `}
+ fun mode=(i: Int) in "Java" `{ self.setMode((int)i); `}
# Sends a request to obtain audio focus
fun request_audio_focus: Int in "Java" `{
- return recv.requestAudioFocus(afChangeListener, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);
+ return self.requestAudioFocus(afChangeListener, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);
`}
# Gives up audio focus
- fun abandon_audio_focus: Int in "Java" `{ return recv.abandonAudioFocus(afChangeListener); `}
+ fun abandon_audio_focus: Int in "Java" `{ return self.abandonAudioFocus(afChangeListener); `}
end
# Media Player from Java, used to play long sounds or musics, not simultaneously
mp.setAudioStreamType(AudioManager.STREAM_MUSIC);
return mp;
`}
- fun start in "Java" `{ recv.start(); `}
+ fun start in "Java" `{ self.start(); `}
fun prepare in "Java" `{
try {
- recv.prepare();
+ self.prepare();
}catch(IOException e) {
Log.e("Error preparing the Media Player", e.getMessage());
e.printStackTrace();
}
`}
- fun create(context: NativeActivity, id: Int): NativeMediaPlayer in "Java" `{ return recv.create(context, (int)id); `}
- fun pause in "Java" `{ recv.pause(); `}
- fun stop in "Java" `{ recv.stop(); `}
- fun playing: Bool in "Java" `{ return recv.isPlaying(); `}
- fun release in "Java" `{ recv.release(); `}
- fun duration: Int in "Java" `{ return recv.getDuration(); `}
- fun looping: Bool in "Java" `{ return recv.isLooping(); `}
- fun looping=(b: Bool) in "Java" `{ recv.setLooping(b); `}
- fun volume=(vol: Float) in "Java" `{ recv.setVolume((float)vol, (float)vol); `}
- fun both_volume(left_volume, right_volume: Float) in "Java" `{ recv.setVolume((float)left_volume, (float)right_volume); `}
- fun stream_type=(stream_type: Int) in "Java" `{ recv.setAudioStreamType((int)stream_type); `}
+ fun create(context: NativeActivity, id: Int): NativeMediaPlayer in "Java" `{ return self.create(context, (int)id); `}
+ fun pause in "Java" `{ self.pause(); `}
+ fun stop in "Java" `{ self.stop(); `}
+ fun playing: Bool in "Java" `{ return self.isPlaying(); `}
+ fun release in "Java" `{ self.release(); `}
+ fun duration: Int in "Java" `{ return self.getDuration(); `}
+ fun looping: Bool in "Java" `{ return self.isLooping(); `}
+ fun looping=(b: Bool) in "Java" `{ self.setLooping(b); `}
+ fun volume=(vol: Float) in "Java" `{ self.setVolume((float)vol, (float)vol); `}
+ fun both_volume(left_volume, right_volume: Float) in "Java" `{ self.setVolume((float)left_volume, (float)right_volume); `}
+ fun stream_type=(stream_type: Int) in "Java" `{ self.setAudioStreamType((int)stream_type); `}
fun data_source_fd(fd: NativeFileDescriptor, start_offset, length: Int) in "Java" `{
try {
- recv.setDataSource(fd, start_offset, length);
+ self.setDataSource(fd, start_offset, length);
}catch(IOException e) {
Log.e("Error loading the Media Player with a file descriptor", e.getMessage());
e.printStackTrace();
`}
fun data_source_path(path: JavaString) in "Java" `{
try {
- recv.setDataSource(path);
+ self.setDataSource(path);
}catch(IOException e) {
Log.e("Error loading the Media Player", e.getMessage());
e.printStackTrace();
}
`}
- fun reset in "Java" `{ recv.reset(); `}
+ fun reset in "Java" `{ self.reset(); `}
end
# Sound Pool from Java, used to play sounds simultaneously
new(max_streams, stream_type, src_quality: Int) in "Java" `{
return new SoundPool((int)max_streams, (int)stream_type, (int)src_quality);
`}
- fun load_asset_fd(afd: NativeAssetFileDescriptor, priority: Int): Int in "Java" `{ return recv.load(afd, (int)priority); `}
- fun load_id(context: NativeActivity, resid, priority: Int): Int in "Java" `{ return recv.load(context, (int)resid, (int)priority); `}
- fun load_path(path: JavaString, priority: Int): Int in "Java" `{ return recv.load(path, (int)priority); `}
+ fun load_asset_fd(afd: NativeAssetFileDescriptor, priority: Int): Int in "Java" `{ return self.load(afd, (int)priority); `}
+ fun load_id(context: NativeActivity, resid, priority: Int): Int in "Java" `{ return self.load(context, (int)resid, (int)priority); `}
+ fun load_path(path: JavaString, priority: Int): Int in "Java" `{ return self.load(path, (int)priority); `}
fun play(sound_id: Int, left_volume, right_volume: Float, priority, l: Int, rate: Float): Int in "Java" `{
- return recv.play((int)sound_id, (float)left_volume, (float)right_volume, (int)priority, (int)l, (float)rate);
+ return self.play((int)sound_id, (float)left_volume, (float)right_volume, (int)priority, (int)l, (float)rate);
`}
- fun pause(stream_id: Int) in "Java" `{ recv.pause((int)stream_id); `}
- fun auto_pause in "Java" `{ recv.autoPause(); `}
- fun auto_resume in "Java" `{ recv.autoResume(); `}
- fun resume(stream_id: Int) in "Java" `{ recv.resume((int)stream_id); `}
- fun set_loop(stream_id, l: Int) in "Java" `{ recv.setLoop((int)stream_id, (int)l); `}
- fun set_priority(stream_id, priority: Int) in "Java" `{ recv.setPriority((int)stream_id, (int)priority); `}
- fun set_rate(stream_id: Int, rate: Float) in "Java" `{ recv.setRate((int)stream_id, (float)rate); `}
- fun set_volume(stream_id: Int, left_volume, right_volume: Float) in "Java" `{ recv.setVolume((int)stream_id, (float)left_volume, (float)right_volume); `}
- fun stop(stream_id: Int) in "Java" `{ recv.stop((int)stream_id); `}
- fun unload(sound_id: Int): Bool in "Java" `{ return recv.unload((int)sound_id); `}
- fun release in "Java" `{ recv.release(); `}
+ fun pause(stream_id: Int) in "Java" `{ self.pause((int)stream_id); `}
+ fun auto_pause in "Java" `{ self.autoPause(); `}
+ fun auto_resume in "Java" `{ self.autoResume(); `}
+ fun resume(stream_id: Int) in "Java" `{ self.resume((int)stream_id); `}
+ fun set_loop(stream_id, l: Int) in "Java" `{ self.setLoop((int)stream_id, (int)l); `}
+ fun set_priority(stream_id, priority: Int) in "Java" `{ self.setPriority((int)stream_id, (int)priority); `}
+ fun set_rate(stream_id: Int, rate: Float) in "Java" `{ self.setRate((int)stream_id, (float)rate); `}
+ fun set_volume(stream_id: Int, left_volume, right_volume: Float) in "Java" `{ self.setVolume((int)stream_id, (float)left_volume, (float)right_volume); `}
+ fun stop(stream_id: Int) in "Java" `{ self.stop((int)stream_id); `}
+ fun unload(sound_id: Int): Bool in "Java" `{ return self.unload((int)sound_id); `}
+ fun release in "Java" `{ self.release(); `}
end
# Returns the default MediaPlayer of the application.
# When you load a music, it goes in this MediaPlayer.
# Use it for advanced sound management
- fun default_mediaplayer: MediaPlayer is cached do return new MediaPlayer
+ var default_mediaplayer: MediaPlayer is lazy do return new MediaPlayer
# Returns the default MediaPlayer of the application.
# When you load a short sound (not a music), it's added to this soundpool.
# Use it for advanced sound management.
- fun default_soundpool: SoundPool is cached do return new SoundPool
+ var default_soundpool: SoundPool is lazy do return new SoundPool
# Get the native audio manager
fun audio_manager: NativeAudioManager import native_activity in "Java" `{
- return (AudioManager)App_native_activity(recv).getSystemService(Context.AUDIO_SERVICE);
+ return (AudioManager)App_native_activity(self).getSystemService(Context.AUDIO_SERVICE);
`}
# Sets the stream of the app to STREAM_MUSIC.
# STREAM_MUSIC is the default stream used by android apps.
private fun manage_audio_stream import native_activity, native_app_glue in "Java" `{
- App_native_activity(recv).setVolumeControlStream(AudioManager.STREAM_MUSIC);
+ App_native_activity(self).setVolumeControlStream(AudioManager.STREAM_MUSIC);
`}
# Retrieves a sound with a soundpool in the `assets` folder using its name.