redef fun to_html do
var mentity = self.mentity
if mentity == null then return ""
- return mentity.html_link
+ return mentity.html_link.write_to_string
end
end
end
end
-redef class CmdCode
+redef class CmdEntityLink
redef fun to_html do
- var output = render
+ var mentity = self.mentity
+ if mentity == null then return ""
+ return mentity.html_link(text, title).write_to_string
+ end
+end
+
+redef class CmdEntityCode
+ redef fun to_html do
+ var output = render_code(node)
if output == null then return ""
return "<pre>{output.write_to_string}</pre>"
end
end
+redef class CmdAncestors
+ redef fun to_html do return super # FIXME lin
+end
+
+redef class CmdParents
+ redef fun to_html do return super # FIXME lin
+end
+
+redef class CmdChildren
+ redef fun to_html do return super # FIXME lin
+end
+
+redef class CmdDescendants
+ redef fun to_html do return super # FIXME lin
+end
+
+redef class CmdFeatures
+ redef fun to_html do return super # FIXME lin
+end
+
+redef class CmdLinearization
+ redef fun to_html do return super # FIXME lin
+end
+
+# Usage commands
+
+redef class CmdNew
+ redef fun to_html do return super # FIXME lin
+end
+
+redef class CmdCall
+ redef fun to_html do return super # FIXME lin
+end
+
+redef class CmdReturn
+ redef fun to_html do return super # FIXME lin
+end
+
+redef class CmdParam
+ redef fun to_html do return super # FIXME lin
+end
+
# Graph commands
redef class CmdGraph