import friendz
import mnit_android
+import android::landscape
redef class App
+ # Zoom applied for the device display from the game logic coordinates
+ var zoom = 1.0
+
redef fun window_created
do
super
- var w = screen_width
- display.set_viewport(0,0,w,w*display.height/display.width)
+
+ var h = screen_height
+ display.set_viewport(0,0,h*display.width/display.height,h)
+
+ zoom = display.height.to_f / h.to_f
end
end
redef class AndroidPointerEvent
- redef fun is_motion do return not motion_event.just_went_down
+ redef fun is_motion do return not just_went_down
+
+ redef fun x do return super / app.zoom
+ redef fun y do return super / app.zoom
end