nitrpg: events and achievements have owners
[nit.git] / contrib / nitrpg / src / achievements.nit
index 6bb26d8..24b50ad 100644 (file)
@@ -77,6 +77,12 @@ class Achievement
 
        redef var game
 
+       redef var key is lazy do
+               var owner = self.owner
+               if owner == null then return id
+               return "{owner.key}-{id}"
+       end
+
        # Uniq ID for this achievement.
        var id: String
 
@@ -92,6 +98,9 @@ class Achievement
        # Is this achievement unlocked by somebody?
        var is_unlocked: Bool is lazy do return not load_events.is_empty
 
+       # Game entity this achievement is about.
+       var owner: nullable GameEntity = null
+
        # Init `self` from a `json` object.
        #
        # Used to load achievements from storage.
@@ -105,6 +114,8 @@ class Achievement
                json["name"] = name
                json["desc"] = desc
                json["reward"] = reward
+               json["game"] = game.key
+               if owner != null then json["owner"] = owner.key
                return json
        end
 end