nitrpg: events and achievements have owners
[nit.git] / contrib / nitrpg / src / events.nit
index a233573..bd1ee58 100644 (file)
@@ -24,8 +24,10 @@ import game
 
 redef class GameEntity
 
-       # Saves `event` in `self`.
-       fun add_event(event: GameEvent) do event.save_in(self.key)
+       fun add_event(event: GameEvent) do
+               event.owner = self
+               event.save
+       end
 
        # List all events registered in this entity.
        #
@@ -64,6 +66,9 @@ class GameEvent
 
        redef var game
 
+       # Entity this event belongs to.
+       var owner: nullable GameEntity = null
+
        # String used to dissociate events in the display.
        var kind: String
 
@@ -101,6 +106,8 @@ class GameEvent
                json["kind"] = kind
                json["time"] = time.to_s
                json["data"] = data
+               json["game"] = game.key
+               if owner != null then json["owner"] = owner.key
                return json
        end
 end