import game
import github::hooks
+import counter
-redef class Game
+redef class GameEntity
- # Statistics for this game instance.
- var stats = new GameStats
+ # Statistics for this entity.
+ fun stats: GameStats is abstract
- redef fun from_json(json) do
- super
- if json.has_key("statistics") then
- stats.from_json(json["statistics"].as(JsonObject))
- end
+ # Load statistics for this `MEntity` if any.
+ fun load_statistics: nullable GameStats do
+ var key = self.key / "statistics"
+ if not game.store.has_key(key) then return null
+ var json = game.store.load_object(key)
+ return new GameStats.from_json(game, json)
end
+end
- redef fun to_json do
- var obj = super
- obj["statistics"] = stats.to_json
- return obj
+redef class Game
+
+ redef var stats is lazy do
+ return load_statistics or else new GameStats(game)
+ end
+
+ redef fun save do
+ super
+ stats.save_in(self)
end
redef fun pretty do
res.append stats.pretty
return res.write_to_string
end
+end
+
+redef class Player
+
+ redef var stats is lazy do
+ return load_statistics or else new GameStats(game)
+ end
- redef fun clear do
+ redef fun save do
super
- stats.clear
+ stats.save_in(self)
+ end
+
+ redef fun pretty do
+ var res = new FlatBuffer
+ res.append super
+ res.append "# stats:\n"
+ res.append stats.pretty
+ return res.write_to_string
end
end
# Game statistics structure that can be saved as a `GameEntity`.
class GameStats
super GameEntity
+ super Counter[String]
- redef var key = "statistics"
-
- # Used internally to stats values.
- private var stats = new HashMap[String, Int]
+ redef var game
- init do clear
+ redef var key = "statistics"
# Load `self` from saved data
- private fun from_json(json: JsonObject) do
- for k, v in json do stats[k] = v.as(Int)
+ init from_json(game: Game, json: JsonObject) do
+ self.game = game
+ for k, v in json do self[k] = v.as(Int)
end
redef fun to_json do
var obj = new JsonObject
- for k, v in stats do obj[k] = v
+ for k, v in self do obj[k] = v
return obj
end
- # Retrieves the current value of `key` statistic entry.
- fun [](key: String): Int do return stats[key]
-
- # Increments the value of `key` statistic entry by 1.
- fun incr(key: String) do stats[key] += 1
-
# Decrements the value of `key` statistic entry by 1.
- fun decr(key: String) do stats[key] -= 1
-
- # Reset game stats.
- fun clear do
- stats["issues"] = 0
- stats["issues_open"] = 0
- stats["pulls"] = 0
- stats["pulls_open"] = 0
+ fun dec(key: String) do
+ if not has_key(key) then
+ self[key] = 0
+ else
+ self[key] -= 1
+ end
end
redef fun pretty do
var res = new FlatBuffer
- for k, v in stats do
+ for k, v in self do
res.append "# {v} {k}\n"
end
return res.write_to_string
class StatisticsReactor
super GameReactor
- redef fun react_event(game, e) do
- super # log events
- e.react_stats_event(game)
- game.save
- end
+ redef fun react_event(game, e) do e.react_stats_event(game)
end
redef class GithubEvent
# Count opened and closed issues.
redef fun react_stats_event(game) do
+ var player = issue.user.player(game)
if action == "opened" then
- game.stats.incr("issues")
- game.stats.incr("issues_open")
+ game.stats.inc("issues")
+ game.stats.inc("issues_open")
+ game.save
+ player.stats.inc("issues")
+ player.stats.inc("issues_open")
+ player.save
else if action == "reopened" then
- game.stats.incr("issues_open")
+ game.stats.inc("issues_open")
+ game.save
+ player.stats.inc("issues_open")
+ player.save
else if action == "closed" then
- game.stats.decr("issues_open")
+ game.stats.dec("issues_open")
+ game.save
+ player.stats.dec("issues_open")
+ player.save
end
end
end
# Count opened and closed pull requests.
redef fun react_stats_event(game) do
+ var player = pull.user.player(game)
if action == "opened" then
- game.stats.incr("pulls")
- game.stats.incr("pulls_open")
+ game.stats.inc("pulls")
+ game.stats.inc("pulls_open")
+ game.save
+ player.stats.inc("pulls")
+ player.stats.inc("pulls_open")
+ player.save
else if action == "reopened" then
- game.stats.incr("pulls_open")
+ game.stats.inc("pulls_open")
+ game.save
+ player.stats.inc("pulls_open")
+ player.save
else if action == "closed" then
- game.stats.decr("pulls_open")
+ game.stats.dec("pulls_open")
+ player.stats.dec("pulls_open")
+ if pull.merged then
+ game.stats["commits"] += pull.commits
+ player.stats["commits"] += pull.commits
+ end
+ game.save
+ player.save
end
end
end
+
+redef class IssueCommentEvent
+
+ # Count posted comments
+ redef fun react_stats_event(game) do
+ if action == "created" then
+ var player = comment.user.player(game)
+ game.stats.inc("comments")
+ player.stats.inc("comments")
+ # FIXME use a more precise way to locate reviews
+ if comment.has_ok_review then
+ game.stats.inc("reviews")
+ player.stats.inc("reviews")
+ end
+ game.save
+ player.save
+ end
+ end
+end
+
+redef class IssueComment
+ # Does this comment contain a "+1"?
+ fun has_ok_review: Bool do return body.has("\\+1\\b".to_re)
+end