lib/gamnit: invert Y axis so higher values are higher on the screen
[nit.git] / lib / gamnit / flat.nit
index 1936763..b489f1c 100644 (file)
@@ -83,7 +83,7 @@ class Sprite
                simple_2d_program.color.array_enabled = false
                simple_2d_program.scale.array_enabled = false
 
-               simple_2d_program.translation.uniform(center.x, -center.y, center.z, 0.0)
+               simple_2d_program.translation.uniform(center.x, center.y, center.z, 0.0)
                simple_2d_program.color.uniform(tint[0], tint[1], tint[2], tint[3])
                simple_2d_program.scale.uniform scale