import literal
import typing
import auto_super_init
+import frontend
redef class ToolContext
# --discover-call-trace
end
redef class ModelBuilder
- # Execute the program from the entry point (Sys::main) of the `mainmodule'
- # `arguments' are the command-line arguments in order
+ # Execute the program from the entry point (`Sys::main`) of the `mainmodule`
+ # `arguments` are the command-line arguments in order
# REQUIRE that:
# 1. the AST is fully loaded.
# 2. the model is fully built.
var returnmark: nullable Frame = null
# Is a break executed?
- # Set this mark to skip the evaluation until a labeled statement catch it with `is_break'
+ # Set this mark to skip the evaluation until a labeled statement catch it with `is_break`
var breakmark: nullable EscapeMark = null
# Is a continue executed?
- # Set this mark to skip the evaluation until a labeled statement catch it with `is_continue'
+ # Set this mark to skip the evaluation until a labeled statement catch it with `is_continue`
var continuemark: nullable EscapeMark = null
# Is a return or a break or a continue executed?
# Read the value when you catch a mark or reach the end of a method
var escapevalue: nullable Instance = null
- # If there is a break and is associated with `escapemark', then return true an clear the mark.
- # If there is no break or if `escapemark' is null then return false.
+ # If there is a break and is associated with `escapemark`, then return true an clear the mark.
+ # If there is no break or if `escapemark` is null then return false.
# Use this function to catch a potential break.
fun is_break(escapemark: nullable EscapeMark): Bool
do
end
end
- # If there is a continue and is associated with `escapemark', then return true an clear the mark.
- # If there is no continue or if `escapemark' is null then return false.
+ # If there is a continue and is associated with `escapemark`, then return true an clear the mark.
+ # If there is no continue or if `escapemark` is null then return false.
# Use this function to catch a potential continue.
fun is_continue(escapemark: nullable EscapeMark): Bool
do
end
end
- # Evaluate `n' as an expression in the current context.
+ # Evaluate `n` as an expression in the current context.
# Return the value of the expression.
- # If `n' cannot be evaluated, then aborts.
+ # If `n` cannot be evaluated, then aborts.
fun expr(n: AExpr): nullable Instance
do
var frame = self.frame
return i
end
- # Evaluate `n' as a statement in the current context.
- # Do nothing if `n' is sull.
- # If `n' cannot be evaluated, then aborts.
+ # Evaluate `n` as a statement in the current context.
+ # Do nothing if `n` is null.
+ # If `n` cannot be evaluated, then aborts.
fun stmt(n: nullable AExpr)
do
if n != null then
end
end
- # Map used to store values of nodes that must be evaluated once in the system (AOnceExpr)
+ # Map used to store values of nodes that must be evaluated once in the system (`AOnceExpr`)
var onces: Map[ANode, Instance] = new HashMap[ANode, Instance]
- # Return the boolean instance associated with `val'.
+ # Return the boolean instance associated with `val`.
fun bool_instance(val: Bool): Instance
do
if val then return self.true_instance else return self.false_instance
end
- # Return the integer instance associated with `val'.
+ # Return the integer instance associated with `val`.
fun int_instance(val: Int): Instance
do
var ic = self.mainmodule.get_primitive_class("Int")
return new PrimitiveInstance[Int](ic.mclass_type, val)
end
- # Return the char instance associated with `val'.
+ # Return the char instance associated with `val`.
fun char_instance(val: Char): Instance
do
var ic = self.mainmodule.get_primitive_class("Char")
return new PrimitiveInstance[Char](ic.mclass_type, val)
end
- # Return the float instance associated with `val'.
+ # Return the float instance associated with `val`.
fun float_instance(val: Float): Instance
do
var ic = self.mainmodule.get_primitive_class("Float")
return new PrimitiveInstance[Float](ic.mclass_type, val)
end
- # The unique intance of the `true' value.
+ # The unique intance of the `true` value.
var true_instance: Instance
- # The unique intance of the `false' value.
+ # The unique intance of the `false` value.
var false_instance: Instance
- # The unique intance of the `null' value.
+ # The unique intance of the `null` value.
var null_instance: Instance
- # Return a new array made of `values'.
+ # Return a new array made of `values`.
# The dynamic type of the result is Array[elttype].
fun array_instance(values: Array[Instance], elttype: MType): Instance
do
return res
end
- # Return a new native string initialized with `txt'
+ # Return a new native string initialized with `txt`
fun native_string_instance(txt: String): Instance
do
var val = new Buffer.from(txt)
# Store known method, used to trace methods as thez are reached
var discover_call_trace: Set[MMethodDef] = new HashSet[MMethodDef]
- # Execute `mpropdef' for a `args' (where args[0] is the receiver).
- # Return a falue if `mpropdef' is a function, or null if it is a procedure.
+ # Execute `mpropdef` for a `args` (where `args[0]` is the receiver).
+ # Return a falue if `mpropdef` is a function, or null if it is a procedure.
# The call is direct/static. There is no message-seding/late-bindng.
fun call(mpropdef: MMethodDef, args: Array[Instance]): nullable Instance
do
return null
end
- # Execute `mproperty' for a `args' (where args[0] is the receiver).
- # Return a falue if `mproperty' is a function, or null if it is a procedure.
+ # Execute `mproperty` for a `args` (where `args[0]` is the receiver).
+ # Return a falue if `mproperty` is a function, or null if it is a procedure.
# The call is polimotphic. There is a message-seding/late-bindng according to te receiver (args[0]).
fun send(mproperty: MMethod, args: Array[Instance]): nullable Instance
do
return self.call(propdef, args)
end
- # Read the attribute `mproperty' of an instance `recv' and return its value.
+ # Read the attribute `mproperty` of an instance `recv` and return its value.
# If the attribute in not yet initialized, then aborts with an error message.
fun read_attribute(mproperty: MAttribute, recv: Instance): Instance
do
var collect_attr_propdef_cache = new HashMap[MType, Array[AAttrPropdef]]
- # Fill the initial values of the newly created instance `recv'.
- # `recv.mtype' is used to know what must be filled.
+ # Fill the initial values of the newly created instance `recv`.
+ # `recv.mtype` is used to know what must be filled.
fun init_instance(recv: Instance)
do
for npropdef in collect_attr_propdef(recv.mtype) do
end
end
- # Check that non nullable attributes of `recv' are correctly initialized.
+ # Check that non nullable attributes of `recv` are correctly initialized.
# This function is used as the last instruction of a new
fun check_init_instance(recv: Instance)
do
# else aborts
fun is_true: Bool do abort
- # Return true if `self' IS `o' (using the Nit semantic of is)
+ # Return true if `self` IS `o` (using the Nit semantic of is)
fun eq_is(o: Instance): Bool do return self is o
# Human readable object identity "Type#number"
redef class ANode
# Aborts the program with a message
- # `v' is used to know if a colored message is displayed or not
+ # `v` is used to know if a colored message is displayed or not
private fun fatal(v: NaiveInterpreter, message: String)
do
if v.modelbuilder.toolcontext.opt_no_color.value == true then
end
redef class APropdef
- # Execute a `mpropdef' associated with the current node.
+ # Execute a `mpropdef` associated with the current node.
private fun call(v: NaiveInterpreter, mpropdef: MMethodDef, args: Array[Instance]): nullable Instance
do
fatal(v, "NOT YET IMPLEMENTED method kind {class_name}. {mpropdef}")
if pname == "rand" then
var res = recvval.rand
return v.int_instance(res)
+ else if pname == "native_int_to_s" then
+ return v.native_string_instance(recvval.to_s)
end
else if cname == "NativeFile" then
var recvval = args.first.val
end
end
- # Evaluate and set the default value of the attribute in `recv'
+ # Evaluate and set the default value of the attribute in `recv`
private fun init_expr(v: NaiveInterpreter, recv: Instance)
do
assert recv isa MutableInstance
end
redef class AClassdef
- # Execute an implicit `mpropdef' associated with the current node.
+ # Execute an implicit `mpropdef` associated with the current node.
private fun call(v: NaiveInterpreter, mpropdef: MMethodDef, args: Array[Instance]): nullable Instance
do
var super_inits = self.super_inits
redef class AExpr
# Evaluate the node as a possible expression.
# Return a possible value
- # NOTE: Do not call this method directly, but use `v.expr'
+ # NOTE: Do not call this method directly, but use `v.expr`
# This method is here to be implemented by subclasses.
private fun expr(v: NaiveInterpreter): nullable Instance
do
end
# Evaluate the node as a statement.
- # NOTE: Do not call this method directly, but use `v.stmt'
+ # NOTE: Do not call this method directly, but use `v.stmt`
# This method is here to be implemented by subclasses (no need to return something).
private fun stmt(v: NaiveInterpreter)
do
end
redef class ABlockExpr
+ redef fun expr(v)
+ do
+ var last = self.n_expr.last
+ for e in self.n_expr do
+ if e == last then break
+ v.stmt(e)
+ if v.is_escaping then return null
+ end
+ return last.expr(v)
+ end
+
redef fun stmt(v)
do
for e in self.n_expr do
end
redef class AVarAssignExpr
- redef fun stmt(v)
+ redef fun expr(v)
do
var i = v.expr(self.n_value)
- if i == null then return
+ if i == null then return null
v.frame.map[self.variable.as(not null)] = i
+ return i
end
end
end
redef class AIfExpr
+ redef fun expr(v)
+ do
+ var cond = v.expr(self.n_expr)
+ if cond == null then return null
+ if cond.is_true then
+ return v.expr(self.n_then.as(not null))
+ else
+ return v.expr(self.n_else.as(not null))
+ end
+ end
+
redef fun stmt(v)
do
var cond = v.expr(self.n_expr)
end
end
+redef class AImpliesExpr
+ redef fun expr(v)
+ do
+ var cond = v.expr(self.n_expr)
+ if cond == null then return null
+ if not cond.is_true then return v.true_instance
+ return v.expr(self.n_expr2)
+ end
+end
+
redef class AAndExpr
redef fun expr(v)
do