return connect(*self, (struct sockaddr*)addrIn, sizeof(*addrIn));
`}
- fun write(buffer: String): Int
- import String.to_cstring, String.length `{
- return write(*self, (char*)String_to_cstring(buffer), String_length(buffer));
+ # Write `length` bytes from `buffer`
+ fun write(buffer: CString, length: Int): Int `{
+ return write(*self, buffer, length);
`}
# Write `value` as a single byte
return write(*self, &byt, 1);
`}
- fun read: String import NativeString.to_s_with_length, NativeString `{
- char *c = new_NativeString(1024);
- int n = read(*self, c, 1023);
- if(n < 0) {
- return NativeString_to_s_with_length("",0);
- }
- c[n] = 0;
- return NativeString_to_s_with_length(c, n);
+ # Read `length` bytes into `buffer`, returns the number of bytes read
+ fun read(buffer: CString, length: Int): Int `{
+ return read(*self, buffer, length);
`}
# Sets an option for the socket
return filedesc.check_response(result)
end
+ # Poll this socket with `POLLHUP|POLLERR`
+ #
+ # A return value of 0 means there is no errors.
+ fun poll_hup_err: Int `{
+ struct pollfd fd = {*self, POLLHUP|POLLERR, 0};
+ int res = poll(&fd, 1, 0);
+ return res;
+ `}
+
# Call to the poll function of the C socket
#
# Signature:
return new SocketAcceptResult(s, addrIn)
end
- # Set wether this socket is non blocking
+ # Set whether this socket is non blocking
fun non_blocking=(value: Bool) `{
int flags = fcntl(*self, F_GETFL, 0);
if (flags == -1) flags = 0;
}
fcntl(*self, F_SETFL, flags);
`}
+
+ # Send `len` bytes from `buf` to `dest_addr`
+ fun sendto(buf: CString, len: Int, flags: Int, dest_addr: NativeSocketAddrIn): Int `{
+ return sendto(*self, buf, len, flags, (struct sockaddr*)dest_addr, sizeof(struct sockaddr_in));
+ `}
+
+ # Receive a message into `buf` of maximum `len` bytes
+ fun recv(buf: CString, len: Int, flags: Int): Int `{
+ return recv(*self, buf, len, flags);
+ `}
+
+ # Receive a message into `buf` of maximum `len` bytes and store sender info into `src_addr`
+ fun recvfrom(buf: CString, len: Int, flags: Int, src_addr: NativeSocketAddrIn): Int `{
+ socklen_t srclen = sizeof(struct sockaddr_in);
+ return recvfrom(*self, buf, len, flags, (struct sockaddr*)src_addr, &srclen);
+ `}
end
# Result of a call to `NativeSocket::accept`
var addr_in: NativeSocketAddrIn
end
+# Socket address in the Internet namespace, pointer to a `struct sockaddr_in`
extern class NativeSocketAddrIn `{ struct sockaddr_in* `}
+
+ # `NULL` pointer
+ new nul `{ return NULL; `}
+
+ # `malloc` a new instance
new `{
struct sockaddr_in *sai = NULL;
sai = malloc(sizeof(struct sockaddr_in));
return sai;
`}
- new with_port(port: Int, family: NativeSocketAddressFamilies) `{
- struct sockaddr_in *sai = NULL;
- sai = malloc(sizeof(struct sockaddr_in));
- sai->sin_family = family;
- sai->sin_port = htons(port);
- sai->sin_addr.s_addr = INADDR_ANY;
- return sai;
+ # Set `address` and `family` from `hostent` (to use with `Sys::gethostbyname`)
+ fun fill_from_hostent(hostent: NativeSocketHostent) `{
+ self->sin_family = hostent->h_addrtype;
+ memcpy((char*)&self->sin_addr.s_addr,
+ (char*)hostent->h_addr,
+ hostent->h_length);
`}
- new with_hostent(hostent: NativeSocketHostent, port: Int) `{
- struct sockaddr_in *sai = NULL;
- sai = malloc(sizeof(struct sockaddr_in));
- sai->sin_family = hostent->h_addrtype;
- sai->sin_port = htons(port);
- memcpy((char*)&sai->sin_addr.s_addr, (char*)hostent->h_addr, hostent->h_length);
- return sai;
- `}
+ # Internet address as then IPV4 numbers-and-dots notation
+ fun address: CString `{ return (char*)inet_ntoa(self->sin_addr); `}
+
+ # Set `address` to `INADDR_ANY`
+ fun address_any `{ self->sin_addr.s_addr = INADDR_ANY; `}
- fun address: NativeString `{ return (char*)inet_ntoa(self->sin_addr); `}
+ # Set `address` to `INADDR_BROADCAST`
+ fun address_broadcast `{ self->sin_addr.s_addr = INADDR_BROADCAST; `}
+ # Address family
fun family: NativeSocketAddressFamilies `{ return self->sin_family; `}
+ # Address family
+ fun family=(value: NativeSocketAddressFamilies) `{ self->sin_family = value; `}
+
+ # Port
fun port: Int `{ return ntohs(self->sin_port); `}
- fun destroy `{ free(self); `}
+ # Port
+ fun port=(value: Int) `{ self->sin_port = htons(value); `}
end
# Host entry information, a pointer to a `struct hostent`
extern class NativeSocketHostent `{ struct hostent* `}
- private fun native_h_aliases(i: Int): NativeString `{
+ private fun native_h_aliases(i: Int): CString `{
return self->h_aliases[i];
`}
return res
end
- fun h_addr: NativeString `{
+ fun h_addr: CString `{
return (char*)inet_ntoa(*(struct in_addr*)self->h_addr);
`}
fun h_length: Int `{ return self->h_length; `}
- fun h_name: NativeString `{ return self->h_name; `}
+ fun h_name: CString `{ return self->h_name; `}
end
extern class NativeTimeval `{ struct timeval* `}
new pf_key `{ return PF_KEY; `}
new pf_inet6 `{ return PF_INET6; `}
new pf_max `{ return PF_MAX; `}
+ new ipproto_udp `{ return IPPROTO_UDP; `}
end
# Level on which to set options
redef class Sys
# Get network host entry
- fun gethostbyname(name: NativeString): NativeSocketHostent `{
+ fun gethostbyname(name: CString): NativeSocketHostent `{
return gethostbyname(name);
`}