class AndroidPlatform
super Platform
+ redef fun supports_libgc do return true
+
redef fun supports_libunwind do return false
redef fun supports_linker_script do return false
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
-LOCAL_CFLAGS := -D ANDROID
+LOCAL_CFLAGS := -D ANDROID -D WITH_LIBGC
LOCAL_MODULE := main
LOCAL_SRC_FILES := \\
{{{cfiles.join(" \\\n")}}}
-LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -lz
+LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -lz libgc.a
LOCAL_STATIC_LIBRARIES := android_native_app_glue png
include $(BUILD_SHARED_LIBRARY)
toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir], "Android project error")
end
+ # Ensure that android-setup-libgc.sh has been executed
+ if not "{share_dir}/libgc/lib".file_exists then
+ toolcontext.exec_and_check(["{share_dir}/libgc/android-setup-libgc.sh"], "Android project error")
+ end
+
+ # Copy GC files
+ toolcontext.exec_and_check(["cp", "{share_dir}/libgc/lib/libgc.a", "{android_project_root}/libgc.a"], "Android project error")
+ toolcontext.exec_and_check(["ln", "-s", "{share_dir}/libgc/include/gc/", "{android_project_root}/jni/nit_compile/gc"], "Android project error")
+
### Link to assets (for mnit and others)
# This will be accessed from `android_project_root`
var assets_dir