glActiveTexture gl_TEXTURE0
glBindTexture(gl_TEXTURE_2D, texture.root.gl_texture)
+ simple_2d_program.translation.array_enabled = false
+ simple_2d_program.color.array_enabled = false
+ simple_2d_program.scale.array_enabled = false
+
simple_2d_program.translation.uniform(center.x, -center.y, center.z, 0.0)
simple_2d_program.color.uniform(1.0, 1.0, 1.0, alpha)
simple_2d_program.scale.uniform scale