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gamnit: cache UICamera anchor points
[nit.git]
/
contrib
/
action_nitro
/
src
/
action_nitro.nit
diff --git
a/contrib/action_nitro/src/action_nitro.nit
b/contrib/action_nitro/src/action_nitro.nit
index
e4366e6
..
56a055b
100644
(file)
--- a/
contrib/action_nitro/src/action_nitro.nit
+++ b/
contrib/action_nitro/src/action_nitro.nit
@@
-12,7
+12,14
@@
# See the License for the specific language governing permissions and
# limitations under the License.
# See the License for the specific language governing permissions and
# limitations under the License.
-module action_nitro
+module action_nitro is
+ app_name "Action Nitro"
+ app_namespace "net.xymus.action_nitro"
+ app_version(1, 0, git_revision)
+
+ android_manifest_activity """android:screenOrientation="sensorLandscape""""
+ android_api_target 10
+end
import gamnit::depth
import gamnit::keys
import gamnit::depth
import gamnit::keys
@@
-32,7
+39,7
@@
redef class App
# Game world assets
# Textures of the biplane, jet, helicopter, parachute and powerups
# Game world assets
# Textures of the biplane, jet, helicopter, parachute and powerups
- private var planes_sheet = new PlanesImages
+ var planes_sheet = new PlanesImages
# Animation for the player movement
private var player_textures: Array[Texture] =
# Animation for the player movement
private var player_textures: Array[Texture] =
@@
-554,7
+561,7
@@
redef class Player
end
# Display respawn instructions
end
# Display respawn instructions
- app.ui_sprites.add new Sprite(app.texts_sheet.respawn, app.ui_camera.center)
+ app.ui_sprites.add new Sprite(app.texts_sheet.respawn, app.ui_camera.center.offset(0.0, 0.0, 0.0))
end
end
end
end