var player1 = new Player(game, "Morriar")
var player2 = new Player(ogame, "privat")
- game.db.collection("players").insert(player1.to_json)
- ogame.db.collection("players").insert(player2.to_json)
+ game.db.collection("players").insert(player1.to_json_object)
+ ogame.db.collection("players").insert(player2.to_json_object)
assert game.load_player("privat") == null
assert game.load_player("Morriar").name == "Morriar"
var player1 = new Player(game, "Morriar")
var player2 = new Player(ogame, "privat")
var player3 = new Player(game, "xymus")
- game.db.collection("players").insert(player1.to_json)
- ogame.db.collection("players").insert(player2.to_json)
- game.db.collection("players").insert(player3.to_json)
+ game.db.collection("players").insert(player1.to_json_object)
+ ogame.db.collection("players").insert(player2.to_json_object)
+ game.db.collection("players").insert(player3.to_json_object)
var players = game.load_players
var ok = ["Morriar", "xymus"]