end
end
+redef class Bush
+ redef fun draw( display, imgs, turn )
+ do
+ var spos = pos.to_screen( display )
+ var img = imgs.bush_img
+ display.blit_centered( img, spos.x.to_i, spos.y.to_i )
+ end
+end
+
class ImageSet
var javelin_img : Image
var caveman_afraid_img : Image
var caveman_ready_img : Image
var blood_img : Image
+ var bush_img : Image
var life_img : Image
var life_empty_img : Image
caveman_afraid_img = app.load_image( "images/caveman_afraid.png" )
caveman_ready_img = app.load_image( "images/caveman_ready.png" )
blood_img = app.load_image( "images/blood.png" )
+ bush_img = app.load_image( "images/bush.png" )
life_img = app.load_image( "images/life.png" )
life_empty_img = app.load_image( "images/life_empty.png" )
redef class Game
fun draw( display : Display, imgs : ImageSet, turn : Turn )
do
- display.clear( 0.0, 0.5, 0.1 )
+ display.clear(0.05, 0.45, 0.1)
# entities (dino, cavemen and javelins)
for e in entities do